aco: always set FI on GFX10

bounds_ctrl is set to true by default which works around some game bugs,
but that isn't enough on GFX10.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5991>
This commit is contained in:
Rhys Perry
2020-07-20 17:19:40 +01:00
committed by Marge Bot
parent 8b3452a556
commit 51bc11abc2

View File

@@ -622,6 +622,8 @@ void emit_instruction(asm_context& ctx, std::vector<uint32_t>& out, Instruction*
encoding |= dpp->neg[1] << 22;
encoding |= dpp->abs[0] << 21;
encoding |= dpp->neg[0] << 20;
if (ctx.chip_class >= GFX10)
encoding |= 1 << 18; /* set Fetch Inactive to match GFX9 behaviour */
encoding |= dpp->bound_ctrl << 19;
encoding |= dpp->dpp_ctrl << 8;
encoding |= (0xFF) & dpp_op.physReg();