aco: always set FI on GFX10
bounds_ctrl is set to true by default which works around some game bugs, but that isn't enough on GFX10. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5991>
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@@ -622,6 +622,8 @@ void emit_instruction(asm_context& ctx, std::vector<uint32_t>& out, Instruction*
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encoding |= dpp->neg[1] << 22;
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encoding |= dpp->abs[0] << 21;
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encoding |= dpp->neg[0] << 20;
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if (ctx.chip_class >= GFX10)
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encoding |= 1 << 18; /* set Fetch Inactive to match GFX9 behaviour */
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encoding |= dpp->bound_ctrl << 19;
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encoding |= dpp->dpp_ctrl << 8;
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encoding |= (0xFF) & dpp_op.physReg();
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