nir: Add support for 16-bit types (half float, int16 and uint16)
v2: Renamed glsl_half_float_type() to glsl_float16_t_type(). (Jason Ekstrand) Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Eduardo Lima <elima@igalia.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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committed by
Jose Maria Casanova Crespo

parent
52b10c7f20
commit
5165e222d1
@@ -726,10 +726,13 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
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assert(tail->child == NULL);
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switch (glsl_get_base_type(tail->type)) {
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_INT16:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_FLOAT16:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_BOOL:
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if (glsl_type_is_vector_or_scalar(tail->type))
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@@ -874,7 +877,10 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref)
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_INT:
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case GLSL_TYPE_UINT:
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case GLSL_TYPE_FLOAT16:
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_INT16:
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case GLSL_TYPE_UINT16:
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case GLSL_TYPE_UINT64:
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case GLSL_TYPE_INT64:
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case GLSL_TYPE_BOOL:
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