Updates for new Windows build system.

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Karl Schultz
2005-06-02 23:17:02 +00:00
parent 3fe9c40cb2
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File: docs/README.WIN32 File: docs/README.WIN32
Last updated: Oct 01, 2004 - Karl Schultz - kschultz@users.sourceforge.net Last updated: Jun 02, 2005 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start Quick Start
----- -----
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory. Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
The libs and demos build separately, so if you do not care about the The libs and demos build separately, so if you do not care about the
demos, you do not have to unzip that zip file. But if you do, it does demos, you do not have to unzip that zip file. But if you do, it does
need to be unzipped into the same directory as the lib zip file because need to be unzipped into the same directory as the lib zip file
the demos depend on the libs. because the demos depend on the libs.
The build system has been changed to use Microsoft Visual Studio project The Windows build system uses Microsoft Visual Studio. Project files
workspaces and projects. Makefiles are no longer shipped or supported, but for a specific version of Visual Studio are in their own directory in
can be generated from the projects using Visual Studio. the top-level "windows" directory. For example, Visual Studio 6 files
are in windows/VC6. If a directory does not exist for your version of
Visual Studio, you can try importing the project files from an earlier
version of Visual Studio. At this time, project files exist for
Version 6.
The workspace and project files were created with Visual Studio 6, so that The project files to build the core Mesa library, Windows Mesa
they can be used with VS6 and so that they can also be imported into VS 7. drivers, OSMesa, and GLU are in the mesa directory. The project files
to build GLUT and some demo programs are in the progs directory.
Details and Notes Makefiles are no longer shipped or supported, but can be generated
from the projects using Visual Studio.
- To build the Mesa libraries, open the Mesa.dsw workspace file
in the top directory. You will need to build at least one
driver. Currently, only the gdi and osmesa drivers are available.
Select one or the other as the active project and build it.
If you want glu, select the glu project as active and build that as well.
- Glut is no longer in the Mesa.dsw workspace. It is now built in Windows Drivers
the demo workspace (see below). ------- -------
- The build process will create a lib directory in the top directory At this time, only the GDI driver is known to work, as it has been
and will put the following files there as you build them: ported and rewritten to the latest Mesa DD interfaces. Source code
also exists in the tree for other drivers in src/mesa/drivers/windows,
but the status of this code is unknown.
The GDI driver operates basically by writing pixel spans into a DIB
section and then blitting the DIB to the window. The driver was
recently cleaned up and rewitten and so may have bugs or may be
missing some functionality. The older versions of the CVS source may
be useful in figuring out any problems, or report them to me.
To build Mesa with the GDI driver, build the mesa, gdi, and glu
projects in the Visual Studio workspace found at
windows/VC?/mesa/mesa.dsw. The osmesa DLL can also be built with the
osmesa project.
The build system creates a lib top-level directory and copies
resulting LIB and DLL files to this lib directory. The files are:
OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
- Some users have reported problems building glu with VS7 after importing If the MesaDemos ZIP file was extracted, the DLL files are also copied
and converting the VS6 project files. The problem is caused by a custom to the demos directory.
build step that was put in place to work around a problem with VS6 not
recognizing .cc files as C++ source files. It appears that VS7 can be
configured to recognize .cc files as C++ files and so it compiles these
glu files with the default settings, and does not use settings that are
required to compile the files correctly. The easiest way to solve the
problem is to remove the .cc files from the glu project. This does not
delete the files, but removes them from the project so that VS does not
try to compile them at all. This allows the custom build step to compile
the files with the proper settings.
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
system directory, place them in the same directory as the executable(s).
Be careful about accidentially overwriting files of the same name in
the SYSTEM32 directory.
- Build the demos by opening the appropriate *.dsw file in the GLUT and Demos
progs directory tree. For example, to build the demos, use ---- --- -----
progs/demos/Windows/demos.dsw. The Windows directory contains
the workspace and all the projects for each demo program. Each
project places the executable in the same directory as its source
code, which is required for some demos.
- The demo projects also copy the Mesa library DLL files from the lib A Visual Studio workspace can be found at windows/VC?/progs/progs.dsw.
directory into the same directory as the demo executables, so that It can be used to build GLUT and a few demos. The GLUT lib and DLL
the demos use the Mesa libs you just built. are copied to the top-level lib directory, along with the Mesa libs.
- The DLL files are built so that the external entry points use the The demo build system expects to find the LIB files in the top level
stdcall calling convention. lib directory, so you must build the Mesa libs first. The demo
executables are placed in the demos directory, because some of them
rely on data files found there. Also, the Mesa lib DLL's were copied
there by the Mesa lib build process. Therefore, you should be able to
simply run the demo executables from the demo directory.
- Static LIB files are not built. The LIB files that are built with
are the linker import files associated with the DLL files.
- The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
- The Windows driver (in src/Windows) builds and runs at least at Build System Notes
a minimal level. I modified this driver to work with the new ----- ------ -----
Mesa 4.0 code and driver architecture, but I did not do a great
deal of optimization and testing. There are many opportunities
for optimization, many of which can be done by coding more specific
paths for the rasterizers. See src/osmesa/osmesa.c for some good
examples.
- There is DirectDraw support in the Windows driver, updated by VC6
Daniel Slater. You'll need to uncomment the #define DDRAW line ---
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
On some systems, you will acheive significantly higher framerates
with DirectDraw.
- Some of the more specialized code like FX drivers, stereo, and Visual Studio 6 does not recognize files with the .cc extension as C++
parallel support isn't compiled or tested. I left much of this language files, without a lot of unnatural tweaking. So, the VC6
code alone, but it may need some work to get it 'turned on' again. build process uses custom build steps to compile these files in the
GLU library.
- No assembly code is compiled or assembled. Again, this may need
some work to turn it back on or use it again.
- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE VC7
to the project settings. You will also need to edit src/mesa.def to change ---
all the gl* symbols to mgl*. Because this is easy to do with a global
replace operation in a text editor, no additional mangled version of mesa.def Some users have reported problems building glu with VC7 after
is maintained or shipped. importing and converting the VC6 project files. The problem is caused
by a custom build step that was put in place to work around a problem
with VC6 not recognizing .cc files as C++ source files. It appears
that VC7 can be configured to recognize .cc files as C++ files and so
it compiles these glu files with the default settings, and does not
use settings that are required to compile the files correctly. The
easiest way to solve the problem is to remove the .cc files from the
glu project. This does not delete the files, but removes them from
the project so that VS does not try to compile them at all. This
allows the custom build step to compile the files with the proper
settings. Another approach is to remove the custom build step and fix
the project up to compile the files normally.
General
-------
After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
in a system directory, place them in the same directory as the
executable(s). Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.
The DLL files are built so that the external entry points use the
stdcall calling convention.
Static LIB files are not built. The LIB files that are built with are
the linker import files associated with the DLL files.
The si-glu sources are used to build the GLU libs. This was done
mainly to get the better tessellator code.
To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
to the project settings. You will also need to edit src/mesa.def to
change all the gl* symbols to mgl*. Because this is easy to do with a
global replace operation in a text editor, no additional mangled
version of mesa.def is maintained or shipped.
If you have a Windows-related build problem or question, it is If you have a Windows-related build problem or question, it is
probably better to direct it to me (kschultz@users.sourceforge.net), probably better to direct it to me (kschultz@users.sourceforge.net),
rather than directly to the other Mesa developers. I will help you rather than directly to the other Mesa developers. I will help you as
as much as I can. I also monitor the Mesa mailing lists and will much as I can. I also monitor the Mesa mailing lists and will answer
answer questions in this area there as well. questions in this area there as well.
Karl Schultz Karl Schultz