Updates for new Windows build system.
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File: docs/README.WIN32
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Last updated: Oct 01, 2004 - Karl Schultz - kschultz@users.sourceforge.net
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Last updated: Jun 02, 2005 - Karl Schultz - kschultz@users.sourceforge.net
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Quick Start
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----- -----
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Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
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The libs and demos build separately, so if you do not care about the
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demos, you do not have to unzip that zip file. But if you do, it does
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need to be unzipped into the same directory as the lib zip file because
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the demos depend on the libs.
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need to be unzipped into the same directory as the lib zip file
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because the demos depend on the libs.
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The build system has been changed to use Microsoft Visual Studio project
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workspaces and projects. Makefiles are no longer shipped or supported, but
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can be generated from the projects using Visual Studio.
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The Windows build system uses Microsoft Visual Studio. Project files
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for a specific version of Visual Studio are in their own directory in
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the top-level "windows" directory. For example, Visual Studio 6 files
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are in windows/VC6. If a directory does not exist for your version of
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Visual Studio, you can try importing the project files from an earlier
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version of Visual Studio. At this time, project files exist for
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Version 6.
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The workspace and project files were created with Visual Studio 6, so that
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they can be used with VS6 and so that they can also be imported into VS 7.
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The project files to build the core Mesa library, Windows Mesa
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drivers, OSMesa, and GLU are in the mesa directory. The project files
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to build GLUT and some demo programs are in the progs directory.
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Details and Notes
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Makefiles are no longer shipped or supported, but can be generated
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from the projects using Visual Studio.
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- To build the Mesa libraries, open the Mesa.dsw workspace file
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in the top directory. You will need to build at least one
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driver. Currently, only the gdi and osmesa drivers are available.
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Select one or the other as the active project and build it.
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If you want glu, select the glu project as active and build that as well.
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- Glut is no longer in the Mesa.dsw workspace. It is now built in
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the demo workspace (see below).
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- The build process will create a lib directory in the top directory
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and will put the following files there as you build them:
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Windows Drivers
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------- -------
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At this time, only the GDI driver is known to work, as it has been
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ported and rewritten to the latest Mesa DD interfaces. Source code
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also exists in the tree for other drivers in src/mesa/drivers/windows,
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but the status of this code is unknown.
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The GDI driver operates basically by writing pixel spans into a DIB
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section and then blitting the DIB to the window. The driver was
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recently cleaned up and rewitten and so may have bugs or may be
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missing some functionality. The older versions of the CVS source may
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be useful in figuring out any problems, or report them to me.
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To build Mesa with the GDI driver, build the mesa, gdi, and glu
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projects in the Visual Studio workspace found at
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windows/VC?/mesa/mesa.dsw. The osmesa DLL can also be built with the
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osmesa project.
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The build system creates a lib top-level directory and copies
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resulting LIB and DLL files to this lib directory. The files are:
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OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
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OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
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- Some users have reported problems building glu with VS7 after importing
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and converting the VS6 project files. The problem is caused by a custom
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build step that was put in place to work around a problem with VS6 not
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recognizing .cc files as C++ source files. It appears that VS7 can be
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configured to recognize .cc files as C++ files and so it compiles these
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glu files with the default settings, and does not use settings that are
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required to compile the files correctly. The easiest way to solve the
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problem is to remove the .cc files from the glu project. This does not
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delete the files, but removes them from the project so that VS does not
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try to compile them at all. This allows the custom build step to compile
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the files with the proper settings.
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If the MesaDemos ZIP file was extracted, the DLL files are also copied
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to the demos directory.
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- After building, you can copy the above DLL files to a place in your PATH
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such as $SystemRoot/SYSTEM32. If you don't like putting things in a
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system directory, place them in the same directory as the executable(s).
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Be careful about accidentially overwriting files of the same name in
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the SYSTEM32 directory.
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- Build the demos by opening the appropriate *.dsw file in the
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progs directory tree. For example, to build the demos, use
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progs/demos/Windows/demos.dsw. The Windows directory contains
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the workspace and all the projects for each demo program. Each
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project places the executable in the same directory as its source
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code, which is required for some demos.
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GLUT and Demos
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---- --- -----
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- The demo projects also copy the Mesa library DLL files from the lib
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directory into the same directory as the demo executables, so that
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the demos use the Mesa libs you just built.
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A Visual Studio workspace can be found at windows/VC?/progs/progs.dsw.
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It can be used to build GLUT and a few demos. The GLUT lib and DLL
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are copied to the top-level lib directory, along with the Mesa libs.
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- The DLL files are built so that the external entry points use the
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stdcall calling convention.
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The demo build system expects to find the LIB files in the top level
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lib directory, so you must build the Mesa libs first. The demo
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executables are placed in the demos directory, because some of them
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rely on data files found there. Also, the Mesa lib DLL's were copied
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there by the Mesa lib build process. Therefore, you should be able to
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simply run the demo executables from the demo directory.
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- Static LIB files are not built. The LIB files that are built with
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are the linker import files associated with the DLL files.
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- The si-glu sources are used to build the GLU libs. This was done
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mainly to get the better tessellator code.
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- The Windows driver (in src/Windows) builds and runs at least at
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a minimal level. I modified this driver to work with the new
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Mesa 4.0 code and driver architecture, but I did not do a great
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deal of optimization and testing. There are many opportunities
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for optimization, many of which can be done by coding more specific
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paths for the rasterizers. See src/osmesa/osmesa.c for some good
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examples.
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Build System Notes
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----- ------ -----
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- There is DirectDraw support in the Windows driver, updated by
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Daniel Slater. You'll need to uncomment the #define DDRAW line
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in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
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On some systems, you will acheive significantly higher framerates
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with DirectDraw.
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VC6
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---
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- Some of the more specialized code like FX drivers, stereo, and
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parallel support isn't compiled or tested. I left much of this
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code alone, but it may need some work to get it 'turned on' again.
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Visual Studio 6 does not recognize files with the .cc extension as C++
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language files, without a lot of unnatural tweaking. So, the VC6
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build process uses custom build steps to compile these files in the
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GLU library.
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- No assembly code is compiled or assembled. Again, this may need
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some work to turn it back on or use it again.
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- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
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to the project settings. You will also need to edit src/mesa.def to change
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all the gl* symbols to mgl*. Because this is easy to do with a global
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replace operation in a text editor, no additional mangled version of mesa.def
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is maintained or shipped.
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VC7
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---
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Some users have reported problems building glu with VC7 after
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importing and converting the VC6 project files. The problem is caused
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by a custom build step that was put in place to work around a problem
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with VC6 not recognizing .cc files as C++ source files. It appears
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that VC7 can be configured to recognize .cc files as C++ files and so
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it compiles these glu files with the default settings, and does not
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use settings that are required to compile the files correctly. The
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easiest way to solve the problem is to remove the .cc files from the
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glu project. This does not delete the files, but removes them from
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the project so that VS does not try to compile them at all. This
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allows the custom build step to compile the files with the proper
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settings. Another approach is to remove the custom build step and fix
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the project up to compile the files normally.
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General
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-------
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After building, you can copy the above DLL files to a place in your
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PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
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in a system directory, place them in the same directory as the
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executable(s). Be careful about accidentially overwriting files of
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the same name in the SYSTEM32 directory.
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The DLL files are built so that the external entry points use the
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stdcall calling convention.
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Static LIB files are not built. The LIB files that are built with are
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the linker import files associated with the DLL files.
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The si-glu sources are used to build the GLU libs. This was done
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mainly to get the better tessellator code.
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To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
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to the project settings. You will also need to edit src/mesa.def to
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change all the gl* symbols to mgl*. Because this is easy to do with a
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global replace operation in a text editor, no additional mangled
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version of mesa.def is maintained or shipped.
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If you have a Windows-related build problem or question, it is
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probably better to direct it to me (kschultz@users.sourceforge.net),
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rather than directly to the other Mesa developers. I will help you
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as much as I can. I also monitor the Mesa mailing lists and will
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answer questions in this area there as well.
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rather than directly to the other Mesa developers. I will help you as
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much as I can. I also monitor the Mesa mailing lists and will answer
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questions in this area there as well.
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Karl Schultz
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