mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo
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@@ -1009,7 +1009,11 @@ StateVars = [
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# close enough for now.
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( "GL_CURRENT_PROGRAM", GLint,
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["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
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"", ["ARB_shader_objects"] )
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"", ["ARB_shader_objects"] ),
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# GL_ARB_framebuffer_object
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( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "",
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["ARB_framebuffer_object"] )
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]
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