intel/blorp: Allow multiple layers

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Topi Pohjolainen
2016-08-26 18:37:09 +03:00
parent e597821ef2
commit 514afdce95

View File

@@ -119,6 +119,9 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
},
};
info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
info->surf.logical_level0_px.array_len);
if (!is_render_target &&
(info->surf.dim == ISL_SURF_DIM_3D ||
info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
@@ -128,12 +131,12 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
* guaranteed that we won't be doing any funny surface hacks.
*/
info->view.base_array_layer = 0;
info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
info->surf.logical_level0_px.array_len);
info->z_offset = layer / layer_multiplier;
} else {
info->view.base_array_layer = layer / layer_multiplier;
info->view.array_len = 1;
assert(info->view.array_len >= info->view.base_array_layer);
info->view.array_len -= info->view.base_array_layer;
info->z_offset = 0;
}
}