glthread: add a vertex upload path that unrolls indices for glDrawElements
u_vbuf does this too. This is the last big missing piece to stop using u_vbuf. If the vertex range to upload is much larger than the draw vertex count and if all attribs are not in VBOs, convert glDrawElements to glBegin/End. This is a path that makes the Cogs game go from 1 FPS to ~197 FPS. There is no change in FPS because u_vbuf does this, but it will be disabled. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20624>
This commit is contained in:
@@ -365,6 +365,9 @@ void _mesa_glthread_ClientAttribDefault(struct gl_context *ctx, GLbitfield mask)
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void _mesa_glthread_InterleavedArrays(struct gl_context *ctx, GLenum format,
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GLsizei stride, const GLvoid *pointer);
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void _mesa_glthread_ProgramChanged(struct gl_context *ctx);
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void _mesa_glthread_UnrollDrawElements(struct gl_context *ctx,
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GLenum mode, GLsizei count, GLenum type,
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const GLvoid *indices, GLint basevertex);
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#ifdef __cplusplus
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}
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@@ -836,6 +836,23 @@ draw_elements_async_user(struct gl_context *ctx, GLenum mode, GLsizei count,
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memcpy(cmd + 1, buffers, buffers_size);
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}
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static inline bool
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should_convert_to_begin_end(struct gl_context *ctx, unsigned count,
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unsigned num_upload_vertices,
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unsigned instance_count, struct glthread_vao *vao)
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{
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/* Some of these are limitations of _mesa_glthread_UnrollDrawElements.
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* Others prevent syncing, such as disallowing buffer objects because we
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* can't map them without syncing.
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*/
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return util_is_vbo_upload_ratio_too_large(count, num_upload_vertices) &&
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instance_count == 1 && /* no instancing */
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vao->CurrentElementBufferName == 0 && /* only user indices */
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!ctx->GLThread._PrimitiveRestart && /* no primitive restart */
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vao->UserPointerMask == vao->BufferEnabled && /* no VBOs */
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!(vao->NonZeroDivisorMask & vao->BufferEnabled); /* no instanced attribs */
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}
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static void
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draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
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GLsizei instance_count, GLint basevertex, GLuint baseinstance,
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@@ -899,10 +916,20 @@ draw_elements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
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unsigned start_vertex = min_index + basevertex;
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unsigned num_vertices = max_index + 1 - min_index;
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/* If there is too much data to upload, sync and let the driver unroll
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* indices. */
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if (util_is_vbo_upload_ratio_too_large(count, num_vertices))
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goto sync;
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/* If the vertex range to upload is much greater than the vertex count (e.g.
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* only 3 vertices with indices 0, 1, 999999), uploading the whole range
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* would take too much time. If all buffers are user buffers, have glthread
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* fetch all indices and vertices and convert the draw into glBegin/glEnd.
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* For such pathological cases, it's the fastest way.
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*
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* The game Cogs benefits from this - its FPS increases from 0 to 197.
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*/
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if (should_convert_to_begin_end(ctx, count, num_vertices, instance_count,
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vao)) {
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_mesa_glthread_UnrollDrawElements(ctx, mode, count, type, indices,
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basevertex);
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return;
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}
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struct glthread_attrib_binding buffers[VERT_ATTRIB_MAX];
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if (user_buffer_mask) {
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949
src/mesa/main/glthread_draw_unroll.c
Normal file
949
src/mesa/main/glthread_draw_unroll.c
Normal file
@@ -0,0 +1,949 @@
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/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2022 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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/* This lowers glDrawElementsBaseVertex into glBegin/glEnd draws.
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*
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* It's used by glthread when uploading non-VBO vertex arrays would take too
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* much time due to small numbers of vertices per draw where indices have very
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* large differences. (e.g. indices {0, 1000000} normally cause us to upload
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* (1000000 * stride) bytes to draw 2 vertices) This helps performance for
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* such pathological cases.
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*/
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#include "context.h"
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#include "marshal_generated.h"
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#include "vbo/vbo_util.h"
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#include "util/half_float.h"
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#define FIXED_TO_FLOAT(x) \
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(int32_t)(CLAMP((x), -65536.0f, 65535.0f) * (double)0x10000)
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#define UNPACK_RGB10A2_USCALED(x) { \
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(x) & 0x3ff, \
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((x) >> 10) & 0x3ff, \
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((x) >> 20) & 0x3ff, \
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((x) >> 30) & 0x3 \
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}
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#define UNPACK_RGB10A2_SSCALED(x) { \
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conv_i10_to_i((x) & 0x3ff), \
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conv_i10_to_i(((x) >> 10) & 0x3ff), \
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conv_i10_to_i(((x) >> 20) & 0x3ff), \
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conv_i2_to_i(((x) >> 30) & 0x3) \
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}
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#define UNPACK_RGB10A2_UNORM(x) { \
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conv_ui10_to_norm_float((x) & 0x3ff), \
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conv_ui10_to_norm_float(((x) >> 10) & 0x3ff), \
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conv_ui10_to_norm_float(((x) >> 20) & 0x3ff), \
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conv_ui2_to_norm_float(((x) >> 30) & 0x3) \
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}
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#define UNPACK_RGB10A2_SNORM(x) { \
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conv_i10_to_norm_float(ctx, (x) & 0x3ff), \
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conv_i10_to_norm_float(ctx, ((x) >> 10) & 0x3ff), \
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conv_i10_to_norm_float(ctx, ((x) >> 20) & 0x3ff), \
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conv_i2_to_norm_float(ctx, ((x) >> 30) & 0x3) \
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}
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#define UNPACK_BGR10A2_USCALED(x) { \
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((x) >> 20) & 0x3ff, \
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((x) >> 10) & 0x3ff, \
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(x) & 0x3ff, \
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((x) >> 30) & 0x3 \
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}
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#define UNPACK_BGR10A2_SSCALED(x) { \
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conv_i10_to_i(((x) >> 20) & 0x3ff), \
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conv_i10_to_i(((x) >> 10) & 0x3ff), \
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conv_i10_to_i((x) & 0x3ff), \
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conv_i2_to_i(((x) >> 30) & 0x3) \
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}
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#define UNPACK_BGR10A2_UNORM(x) { \
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conv_ui10_to_norm_float(((x) >> 20) & 0x3ff), \
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conv_ui10_to_norm_float(((x) >> 10) & 0x3ff), \
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conv_ui10_to_norm_float((x) & 0x3ff), \
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conv_ui2_to_norm_float(((x) >> 30) & 0x3) \
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}
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#define UNPACK_BGR10A2_SNORM(x) { \
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conv_i10_to_norm_float(ctx, ((x) >> 20) & 0x3ff), \
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conv_i10_to_norm_float(ctx, ((x) >> 10) & 0x3ff), \
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conv_i10_to_norm_float(ctx, (x) & 0x3ff), \
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conv_i2_to_norm_float(ctx, ((x) >> 30) & 0x3) \
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}
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#define UNPACK_BGRA8_UNORM(x) { \
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UBYTE_TO_FLOAT(((x) >> 16) & 0xff), \
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UBYTE_TO_FLOAT(((x) >> 8) & 0xff), \
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UBYTE_TO_FLOAT((x) & 0xff), \
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UBYTE_TO_FLOAT(((x) >> 24) & 0xff) \
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}
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#define TEMPLATE_FUNC1(t, src, type, dst, conv) \
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static void _mesa_wrapped_VertexAttrib##t##1##src(GLuint index, type *v) \
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{ \
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_mesa_marshal_VertexAttrib##t##1##dst(index, conv(v[0])); \
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}
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#define TEMPLATE_FUNC2(t, src, type, dst, conv) \
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static void _mesa_wrapped_VertexAttrib##t##2##src(GLuint index, type *v) \
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{ \
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_mesa_marshal_VertexAttrib##t##2##dst(index, conv(v[0]), conv(v[1])); \
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}
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#define TEMPLATE_FUNC3(t, src, type, dst, conv) \
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static void _mesa_wrapped_VertexAttrib##t##3##src(GLuint index, type *v) \
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{ \
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_mesa_marshal_VertexAttrib##t##3##dst(index, conv(v[0]), conv(v[1]), \
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conv(v[2])); \
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}
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#define TEMPLATE_FUNC4(t, src, type, dst, conv) \
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static void _mesa_wrapped_VertexAttrib##t##4##src(GLuint index, type *v) \
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{ \
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_mesa_marshal_VertexAttrib##t##4##dst(index, conv(v[0]), conv(v[1]), \
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conv(v[2]), conv(v[3])); \
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}
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#define SCALED false
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#define NORMALIZED true
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#define TEMPLATE_FUNCP(n, src, type, normalized) \
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static void _mesa_wrapped_VertexAttribP##n##src(GLuint index, GLuint *v) \
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{ \
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_mesa_marshal_VertexAttribP##n##ui(index, type, normalized, v[0]); \
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}
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#define TEMPLATE_FUNCUP(n, src, dst, unpack) \
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static void _mesa_wrapped_VertexAttribP##n##src(GLuint index, GLuint *v) \
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{ \
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float fv[n] = unpack(v[0]); \
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_mesa_marshal_VertexAttrib##n##dst(index, fv); \
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}
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#define TEMPLATE_FUNCUP_CTX(n, src, dst, unpack) \
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static void _mesa_wrapped_VertexAttribP##n##src(GLuint index, GLuint *v) \
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{ \
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GET_CURRENT_CONTEXT(ctx); \
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float fv[n] = unpack(v[0]); \
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_mesa_marshal_VertexAttrib##n##dst(index, fv); \
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}
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#define TEMPLATE_FUNC_ALL3(t, src, type, dst, conv) \
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TEMPLATE_FUNC1(t, src, type, dst, conv) \
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TEMPLATE_FUNC2(t, src, type, dst, conv) \
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TEMPLATE_FUNC3(t, src, type, dst, conv)
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#define TEMPLATE_FUNC_ALL4(t, src, type, dst, conv) \
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TEMPLATE_FUNC_ALL3(t, src, type, dst, conv) \
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TEMPLATE_FUNC4(t, src, type, dst, conv)
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/* We use NV attributes because they can set all non-generic attributes. */
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/* Define VertexAttrib wrappers using template macros. */
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TEMPLATE_FUNC_ALL4(, bvNV, GLbyte, sNV, )
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TEMPLATE_FUNC_ALL4(, NbvNV, GLbyte, fNV, BYTE_TO_FLOAT)
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TEMPLATE_FUNC_ALL4(, ubvNV, GLubyte, sNV, )
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TEMPLATE_FUNC_ALL3(, NubvNV, GLubyte, fNV, UBYTE_TO_FLOAT) /* TODO: use VertexAttrib4ubNV */
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TEMPLATE_FUNC_ALL3(, bv, GLbyte, s, ) /* TODO: use VertexAttrib4bv */
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TEMPLATE_FUNC_ALL3(, Nbv, GLbyte, fARB, BYTE_TO_FLOAT) /* TODO: use VertexAttrib4Nb */
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TEMPLATE_FUNC_ALL3(, ubv, GLubyte, s, ) /* TODO: use VertexAttrib4ubv */
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TEMPLATE_FUNC_ALL3(, Nubv, GLubyte, fARB, UBYTE_TO_FLOAT) /* TODO: use VertexAttrib4Nub */
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TEMPLATE_FUNC_ALL3(I, bv, GLbyte, iEXT, ) /* TODO: use VertexAttribI4bv */
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TEMPLATE_FUNC_ALL3(I, ubv, GLubyte, uiEXT, ) /* TODO: use VertexAttribI4ubv */
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TEMPLATE_FUNC_ALL4(, NsvNV, GLshort, fNV, SHORT_TO_FLOAT)
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TEMPLATE_FUNC_ALL4(, usvNV, GLushort, fNV, )
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TEMPLATE_FUNC_ALL4(, NusvNV, GLushort, fNV, USHORT_TO_FLOAT)
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TEMPLATE_FUNC_ALL3(, Nsv, GLshort, fARB, SHORT_TO_FLOAT) /* TODO: use VertexAttrib4Nsv */
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TEMPLATE_FUNC_ALL3(, usv, GLushort, fARB, ) /* TODO: use VertexAttrib4usv */
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TEMPLATE_FUNC_ALL3(, Nusv, GLushort, fARB, USHORT_TO_FLOAT) /* TODO: use VertexAttrib4Nusv */
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TEMPLATE_FUNC_ALL3(I, sv, GLshort, iEXT, ) /* TODO: use VertexAttribI4sv */
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TEMPLATE_FUNC_ALL3(I, usv, GLushort, uiEXT, ) /* TODO: use VertexAttribI4usv */
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TEMPLATE_FUNC_ALL4(, ivNV, GLint, fNV, )
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TEMPLATE_FUNC_ALL4(, NivNV, GLint, fNV, INT_TO_FLOAT)
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TEMPLATE_FUNC_ALL4(, uivNV, GLuint, fNV, )
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TEMPLATE_FUNC_ALL4(, NuivNV, GLuint, fNV, UINT_TO_FLOAT)
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TEMPLATE_FUNC_ALL3(, iv, GLint, fARB, )
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TEMPLATE_FUNC_ALL3(, Niv, GLint, fARB, INT_TO_FLOAT)
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TEMPLATE_FUNC_ALL3(, uiv, GLuint, fARB, )
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TEMPLATE_FUNC_ALL3(, Nuiv, GLuint, fARB, UINT_TO_FLOAT)
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TEMPLATE_FUNC_ALL4(, xvNV, GLfixed, fNV, FIXED_TO_FLOAT)
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TEMPLATE_FUNC_ALL4(, xv, GLfixed, fARB, FIXED_TO_FLOAT)
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TEMPLATE_FUNC_ALL4(, hv, GLhalf, fARB, _mesa_half_to_float)
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TEMPLATE_FUNC2(L, ui64v, GLuint64, d, UINT64_AS_DOUBLE)
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TEMPLATE_FUNC3(L, ui64v, GLuint64, d, UINT64_AS_DOUBLE)
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TEMPLATE_FUNC4(L, ui64v, GLuint64, d, UINT64_AS_DOUBLE)
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TEMPLATE_FUNCP(4, _rgb10a2_sscaled, GL_INT_2_10_10_10_REV, SCALED)
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TEMPLATE_FUNCP(4, _rgb10a2_snorm, GL_INT_2_10_10_10_REV, NORMALIZED)
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TEMPLATE_FUNCP(4, _rgb10a2_uscaled, GL_UNSIGNED_INT_2_10_10_10_REV, SCALED)
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TEMPLATE_FUNCP(4, _rgb10a2_unorm, GL_UNSIGNED_INT_2_10_10_10_REV, NORMALIZED)
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TEMPLATE_FUNCP(3, _rg11b10_float, GL_UNSIGNED_INT_10F_11F_11F_REV, SCALED)
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TEMPLATE_FUNCUP(4, NV_rgb10a2_uscaled, fvNV, UNPACK_RGB10A2_USCALED)
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TEMPLATE_FUNCUP(4, NV_rgb10a2_sscaled, fvNV, UNPACK_RGB10A2_SSCALED)
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TEMPLATE_FUNCUP(4, NV_rgb10a2_unorm, fvNV, UNPACK_RGB10A2_UNORM)
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TEMPLATE_FUNCUP_CTX(4, NV_rgb10a2_snorm, fvNV, UNPACK_RGB10A2_SNORM)
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TEMPLATE_FUNCUP(4, NV_bgr10a2_uscaled, fvNV, UNPACK_BGR10A2_USCALED)
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TEMPLATE_FUNCUP(4, NV_bgr10a2_sscaled, fvNV, UNPACK_BGR10A2_SSCALED)
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TEMPLATE_FUNCUP(4, NV_bgr10a2_unorm, fvNV, UNPACK_BGR10A2_UNORM)
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TEMPLATE_FUNCUP_CTX(4, NV_bgr10a2_snorm, fvNV, UNPACK_BGR10A2_SNORM)
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TEMPLATE_FUNCUP(4, NV_bgra8_unorm, fvNV, UNPACK_BGRA8_UNORM)
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TEMPLATE_FUNCUP(4, _bgr10a2_uscaled, fvARB, UNPACK_BGR10A2_USCALED)
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TEMPLATE_FUNCUP(4, _bgr10a2_sscaled, fvARB, UNPACK_BGR10A2_SSCALED)
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TEMPLATE_FUNCUP(4, _bgr10a2_unorm, fvARB, UNPACK_BGR10A2_UNORM)
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TEMPLATE_FUNCUP_CTX(4, _bgr10a2_snorm, fvARB, UNPACK_BGR10A2_SNORM)
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TEMPLATE_FUNCUP(4, _bgra8_unorm, fvARB, UNPACK_BGRA8_UNORM)
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typedef void (GLAPIENTRY *attrib_func)(GLuint indx, const void *data);
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/* indexing: [gltype & 0x3f][normalized][size - 1] */
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static const attrib_func legacy_rgba_attrib_funcs[][2][4] = {
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{ /* GL_BYTE */
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{
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(attrib_func)_mesa_wrapped_VertexAttrib1bvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib2bvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib3bvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib4bvNV,
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},
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{
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(attrib_func)_mesa_wrapped_VertexAttrib1NbvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib2NbvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib3NbvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib4NbvNV,
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},
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},
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{ /* GL_UNSIGNED_BYTE */
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{
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(attrib_func)_mesa_wrapped_VertexAttrib1ubvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib2ubvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib3ubvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib4ubvNV,
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},
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{
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(attrib_func)_mesa_wrapped_VertexAttrib1NubvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib2NubvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib3NubvNV,
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(attrib_func)_mesa_marshal_VertexAttrib4ubvNV, /* always normalized */
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},
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},
|
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{ /* GL_SHORT */
|
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{
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(attrib_func)_mesa_marshal_VertexAttrib1svNV,
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(attrib_func)_mesa_marshal_VertexAttrib2svNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3svNV,
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(attrib_func)_mesa_marshal_VertexAttrib4svNV,
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},
|
||||
{
|
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(attrib_func)_mesa_wrapped_VertexAttrib1NsvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib2NsvNV,
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(attrib_func)_mesa_wrapped_VertexAttrib3NsvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4NsvNV,
|
||||
},
|
||||
},
|
||||
{ /* GL_UNSIGNED_SHORT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1usvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2usvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3usvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4usvNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1NusvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2NusvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3NusvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4NusvNV,
|
||||
},
|
||||
},
|
||||
{ /* GL_INT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1ivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2ivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3ivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4ivNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1NivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2NivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3NivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4NivNV,
|
||||
},
|
||||
},
|
||||
{ /* GL_UNSIGNED_INT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1uivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2uivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3uivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4uivNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1NuivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2NuivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3NuivNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4NuivNV,
|
||||
},
|
||||
},
|
||||
{ /* GL_FLOAT */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1fvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2fvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3fvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4fvNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1fvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2fvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3fvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4fvNV,
|
||||
},
|
||||
},
|
||||
{{0}}, /* GL_2_BYTES */
|
||||
{{0}}, /* GL_3_BYTES */
|
||||
{{0}}, /* GL_4_BYTES */
|
||||
{ /* GL_DOUBLE */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1dvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2dvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3dvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4dvNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1dvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2dvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3dvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4dvNV,
|
||||
},
|
||||
},
|
||||
{ /* GL_HALF_FLOAT */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4hvNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4hvNV,
|
||||
},
|
||||
},
|
||||
{ /* GL_FIXED */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1xvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2xvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3xvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4xvNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1xvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2xvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3xvNV,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4xvNV,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (13) */
|
||||
{{0}}, /* unused (14) */
|
||||
{{0}}, /* unused (15) */
|
||||
{{0}}, /* unused (16) */
|
||||
{{0}}, /* unused (17) */
|
||||
{{0}}, /* unused (18) */
|
||||
{{0}}, /* unused (19) */
|
||||
{{0}}, /* unused (20) */
|
||||
{{0}}, /* unused (21) */
|
||||
{{0}}, /* unused (22) */
|
||||
{{0}}, /* unused (23) */
|
||||
{{0}}, /* unused (24) */
|
||||
{{0}}, /* unused (25) */
|
||||
{{0}}, /* unused (26) */
|
||||
{{0}}, /* unused (27) */
|
||||
{{0}}, /* unused (28) */
|
||||
{{0}}, /* unused (29) */
|
||||
{{0}}, /* unused (30) */
|
||||
{ /* GL_INT_2_10_10_10_REV */
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_sscaled,
|
||||
},
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_snorm,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (32) */
|
||||
{ /* GL_HALF_FLOAT_OES */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4hvNV,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3hvNV,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4hvNV,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (34) */
|
||||
{{0}}, /* unused (35) */
|
||||
{{0}}, /* unused (36) */
|
||||
{{0}}, /* unused (37) */
|
||||
{{0}}, /* unused (38) */
|
||||
{{0}}, /* unused (39) */
|
||||
{ /* GL_UNSIGNED_INT_2_10_10_10_REV */
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_uscaled,
|
||||
},
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_rgb10a2_unorm,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
/* indexing: [type & 0x3][normalized] */
|
||||
static const attrib_func legacy_bgra_attrib_funcs[4][2] = {
|
||||
{ /* GL_UNSIGNED_INT_2_10_10_10_REV */
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_uscaled,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_unorm,
|
||||
},
|
||||
{ /* GL_UNSIGNED_BYTE */
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_bgra8_unorm,
|
||||
},
|
||||
{0}, /* unused (2) */
|
||||
{ /* GL_INT_2_10_10_10_REV */
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_sscaled,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4NV_bgr10a2_snorm,
|
||||
}
|
||||
};
|
||||
|
||||
/* indexing: [(gltype & 0x3f) | (double << 5)][integer*2 + normalized][size - 1] */
|
||||
static const attrib_func generic_rgba_attrib_funcs[][4][4] = {
|
||||
{ /* GL_BYTE */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1bv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2bv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3bv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4bv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1Nbv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2Nbv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3Nbv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4Nbv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI1bv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI2bv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI3bv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI4bv,
|
||||
},
|
||||
},
|
||||
{ /* GL_UNSIGNED_BYTE */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1ubv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2ubv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3ubv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4ubv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1Nubv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2Nubv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3Nubv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4Nubv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI1ubv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI2ubv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI3ubv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI4ubv,
|
||||
},
|
||||
},
|
||||
{ /* GL_SHORT */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1sv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2sv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3sv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4sv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1Nsv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2Nsv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3Nsv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4Nsv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI1sv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI2sv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI3sv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI4sv,
|
||||
},
|
||||
},
|
||||
{ /* GL_UNSIGNED_SHORT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1usv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2usv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3usv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4usv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1Nusv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2Nusv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3Nusv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4Nusv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI1usv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI2usv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribI3usv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI4usv,
|
||||
},
|
||||
},
|
||||
{ /* GL_INT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1iv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2iv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3iv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4iv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1Niv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2Niv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3Niv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4Niv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttribI1iv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI2ivEXT,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI3ivEXT,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI4ivEXT,
|
||||
},
|
||||
},
|
||||
{ /* GL_UNSIGNED_INT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1uiv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2uiv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3uiv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4uiv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1Nuiv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2Nuiv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3Nuiv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4Nuiv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttribI1uiv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI2uivEXT,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI3uivEXT,
|
||||
(attrib_func)_mesa_marshal_VertexAttribI4uivEXT,
|
||||
},
|
||||
},
|
||||
{ /* GL_FLOAT */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1fvARB,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2fvARB,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3fvARB,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4fvARB,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1fvARB,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2fvARB,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3fvARB,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4fvARB,
|
||||
},
|
||||
},
|
||||
{{0}}, /* GL_2_BYTES */
|
||||
{{0}}, /* GL_3_BYTES */
|
||||
{{0}}, /* GL_4_BYTES */
|
||||
{ /* GL_DOUBLE */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4dv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttrib1dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib2dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib3dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttrib4dv,
|
||||
},
|
||||
},
|
||||
{ /* GL_HALF_FLOAT */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4hv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4hv,
|
||||
},
|
||||
},
|
||||
{ /* GL_FIXED */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1xv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2xv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3xv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4xv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1xv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2xv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3xv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4xv,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (13) */
|
||||
{{0}}, /* unused (14) */
|
||||
{{0}}, /* unused (15) */
|
||||
{{0}}, /* unused (16) */
|
||||
{{0}}, /* unused (17) */
|
||||
{{0}}, /* unused (18) */
|
||||
{{0}}, /* unused (19) */
|
||||
{{0}}, /* unused (20) */
|
||||
{{0}}, /* unused (21) */
|
||||
{{0}}, /* unused (22) */
|
||||
{{0}}, /* unused (23) */
|
||||
{{0}}, /* unused (24) */
|
||||
{{0}}, /* unused (25) */
|
||||
{{0}}, /* unused (26) */
|
||||
{{0}}, /* unused (27) */
|
||||
{{0}}, /* unused (28) */
|
||||
{{0}}, /* unused (29) */
|
||||
{{0}}, /* unused (30) */
|
||||
{ /* GL_INT_2_10_10_10_REV */
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_sscaled,
|
||||
},
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_snorm,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (32) */
|
||||
{ /* GL_HALF_FLOAT_OES */
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4hv,
|
||||
},
|
||||
{
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib1hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib2hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib3hv,
|
||||
(attrib_func)_mesa_wrapped_VertexAttrib4hv,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (34) */
|
||||
{{0}}, /* unused (35) */
|
||||
{{0}}, /* unused (36) */
|
||||
{{0}}, /* unused (37) */
|
||||
{{0}}, /* unused (38) */
|
||||
{{0}}, /* unused (39) */
|
||||
{ /* GL_UNSIGNED_INT_2_10_10_10_REV */
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_uscaled,
|
||||
},
|
||||
{
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_rgb10a2_unorm,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (41) */
|
||||
{ /* GL_DOUBLE | (doubles << 5) (real double) */
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttribL1dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribL2dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribL3dv,
|
||||
(attrib_func)_mesa_marshal_VertexAttribL4dv,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (43) */
|
||||
{{0}}, /* unused (44) */
|
||||
{{0}}, /* unused (45) */
|
||||
{{0}}, /* unused (46) */
|
||||
{ /* GL_UNSIGNED_INT64_ARB | (doubles << 5) (doubles is always true) */
|
||||
{0},
|
||||
{0},
|
||||
{
|
||||
(attrib_func)_mesa_marshal_VertexAttribL1ui64vARB,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribL2ui64v,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribL3ui64v,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribL4ui64v,
|
||||
},
|
||||
},
|
||||
{{0}}, /* unused (48) */
|
||||
{{0}}, /* unused (49) */
|
||||
{{0}}, /* unused (50) */
|
||||
{{0}}, /* unused (51) */
|
||||
{{0}}, /* unused (52) */
|
||||
{{0}}, /* unused (53) */
|
||||
{{0}}, /* unused (54) */
|
||||
{{0}}, /* unused (55) */
|
||||
{{0}}, /* unused (56) */
|
||||
{{0}}, /* unused (57) */
|
||||
{{0}}, /* unused (58) */
|
||||
{ /* GL_UNSIGNED_INT_10F_11F_11F_REV */
|
||||
{
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP3_rg11b10_float,
|
||||
0
|
||||
},
|
||||
{
|
||||
0,
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP3_rg11b10_float,
|
||||
0
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
/* indexing: [type & 0x3][normalized] */
|
||||
static const attrib_func generic_bgra_attrib_funcs[4][2] = {
|
||||
{ /* GL_UNSIGNED_INT_2_10_10_10_REV */
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_uscaled,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_unorm,
|
||||
},
|
||||
{ /* GL_UNSIGNED_BYTE */
|
||||
0,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_bgra8_unorm,
|
||||
},
|
||||
{0}, /* unused (2) */
|
||||
{ /* GL_INT_2_10_10_10_REV */
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_sscaled,
|
||||
(attrib_func)_mesa_wrapped_VertexAttribP4_bgr10a2_snorm,
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Return VertexAttrib*NV function pointer matching the provided vertex format.
|
||||
*/
|
||||
static inline attrib_func
|
||||
get_legacy_func(union gl_vertex_format_user format)
|
||||
{
|
||||
if (format.Bgra)
|
||||
return legacy_bgra_attrib_funcs[format.Type & 0x3][format.Normalized];
|
||||
|
||||
int type = format.Type & 0x3f;
|
||||
|
||||
assert(type < ARRAY_SIZE(legacy_rgba_attrib_funcs));
|
||||
return legacy_rgba_attrib_funcs[type][format.Normalized][format.Size - 1];
|
||||
}
|
||||
|
||||
/*
|
||||
* Return VertexAttrib*ARB function pointer matching the provided vertex format.
|
||||
*/
|
||||
static inline attrib_func
|
||||
get_generic_func(union gl_vertex_format_user format)
|
||||
{
|
||||
if (format.Bgra)
|
||||
return generic_bgra_attrib_funcs[format.Type & 0x3][format.Normalized];
|
||||
|
||||
int type = (format.Type & 0x3f) | ((int)format.Doubles << 5);
|
||||
int mod = format.Integer * 2 + format.Normalized;
|
||||
|
||||
assert(type < ARRAY_SIZE(generic_rgba_attrib_funcs));
|
||||
return generic_rgba_attrib_funcs[type][mod][format.Size - 1];
|
||||
}
|
||||
|
||||
static inline const uint8_t *
|
||||
attrib_addr(const struct glthread_vao *vao,
|
||||
const struct glthread_attrib *array)
|
||||
{
|
||||
return (const uint8_t*)vao->Attrib[array->BufferIndex].Pointer +
|
||||
array->RelativeOffset;
|
||||
}
|
||||
|
||||
static inline unsigned
|
||||
attrib_stride(const struct glthread_vao *vao,
|
||||
const struct glthread_attrib *array)
|
||||
{
|
||||
return vao->Attrib[array->BufferIndex].Stride;
|
||||
}
|
||||
|
||||
struct attrib_info {
|
||||
attrib_func marshal; /* glVertex4fv, etc. */
|
||||
const uint8_t *ptr; /* vertex array pointer at the first vertex */
|
||||
uint16_t stride;
|
||||
uint8_t attrib; /* VERT_ATTRIB_* */
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert glDrawElements into glBegin/End.
|
||||
*
|
||||
* We use this when we need to upload non-VBO vertices and the vertex range
|
||||
* to upload is much greater than the draw vertex count, which would cause
|
||||
* the upload to take too much time. We can get better performance if we
|
||||
* read each vertex from user memory and push it through glBegin/End.
|
||||
*
|
||||
* This assumes: No buffer objects, no instancing, no primitive restart.
|
||||
*/
|
||||
void
|
||||
_mesa_glthread_UnrollDrawElements(struct gl_context *ctx,
|
||||
GLenum mode, GLsizei count, GLenum type,
|
||||
const GLvoid *indices, GLint basevertex)
|
||||
{
|
||||
/* First gather all glVertex(Attrib) function pointers and attribute
|
||||
* information, and then execute them between glBegin/End for every vertex.
|
||||
*/
|
||||
const struct glthread_vao *vao = ctx->GLThread.CurrentVAO;
|
||||
struct attrib_info attribs[VERT_ATTRIB_MAX];
|
||||
unsigned num_attribs = 0;
|
||||
|
||||
/* Gather glColor, glTexCoord etc. functions for non-generic attributes. */
|
||||
GLbitfield mask = (VERT_BIT_FF_ALL & ~VERT_BIT_POS) & vao->Enabled;
|
||||
while (mask) {
|
||||
const gl_vert_attrib attrib = u_bit_scan(&mask);
|
||||
struct attrib_info *info = &attribs[num_attribs];
|
||||
const struct glthread_attrib *attr = &vao->Attrib[attrib];
|
||||
|
||||
info->marshal = get_legacy_func(attr->Format);
|
||||
info->attrib = attrib;
|
||||
info->ptr = attrib_addr(vao, attr);
|
||||
info->stride = attrib_stride(vao, attr);
|
||||
num_attribs++;
|
||||
}
|
||||
|
||||
/* Gather glVertexAttrib functions for generic attributes. */
|
||||
mask = (VERT_BIT_GENERIC_ALL & ~VERT_BIT_GENERIC0) & vao->Enabled;
|
||||
while (mask) {
|
||||
const gl_vert_attrib attrib = u_bit_scan(&mask);
|
||||
struct attrib_info *info = &attribs[num_attribs];
|
||||
const struct glthread_attrib *attr = &vao->Attrib[attrib];
|
||||
|
||||
info->marshal = get_generic_func(attr->Format);
|
||||
info->attrib = attrib - VERT_ATTRIB_GENERIC0;
|
||||
info->ptr = attrib_addr(vao, attr);
|
||||
info->stride = attrib_stride(vao, attr);
|
||||
num_attribs++;
|
||||
}
|
||||
|
||||
/* Finally, vertex position. */
|
||||
if (vao->Enabled & VERT_BIT_GENERIC0) {
|
||||
struct attrib_info *info = &attribs[num_attribs];
|
||||
const struct glthread_attrib *attr =
|
||||
&vao->Attrib[VERT_ATTRIB_GENERIC0];
|
||||
|
||||
info->marshal = get_generic_func(attr->Format);
|
||||
info->attrib = 0;
|
||||
info->ptr = attrib_addr(vao, attr);
|
||||
info->stride = attrib_stride(vao, attr);
|
||||
num_attribs++;
|
||||
} else if (vao->Enabled & VERT_BIT_POS) {
|
||||
struct attrib_info *info = &attribs[num_attribs];
|
||||
const struct glthread_attrib *attr =
|
||||
&vao->Attrib[VERT_ATTRIB_POS];
|
||||
|
||||
info->marshal = get_legacy_func(attr->Format);
|
||||
info->attrib = VERT_ATTRIB_POS;
|
||||
info->ptr = attrib_addr(vao, attr);
|
||||
info->stride = attrib_stride(vao, attr);
|
||||
num_attribs++;
|
||||
}
|
||||
|
||||
/* Convert the draw into glBegin/End. */
|
||||
_mesa_marshal_Begin(mode);
|
||||
|
||||
switch (type) {
|
||||
case GL_UNSIGNED_BYTE: {
|
||||
const uint8_t *ub = indices;
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned a = 0; a < num_attribs; a++) {
|
||||
struct attrib_info *info = &attribs[a];
|
||||
unsigned index = ub[i] + basevertex;
|
||||
|
||||
info->marshal(info->attrib, info->ptr + info->stride * index);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_UNSIGNED_SHORT: {
|
||||
const uint16_t *us = indices;
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned a = 0; a < num_attribs; a++) {
|
||||
struct attrib_info *info = &attribs[a];
|
||||
unsigned index = us[i] + basevertex;
|
||||
|
||||
info->marshal(info->attrib, info->ptr + info->stride * index);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GL_UNSIGNED_INT: {
|
||||
const uint32_t *ui = indices;
|
||||
for (int i = 0; i < count; i++) {
|
||||
for (unsigned a = 0; a < num_attribs; a++) {
|
||||
struct attrib_info *info = &attribs[a];
|
||||
unsigned index = ui[i] + basevertex;
|
||||
|
||||
info->marshal(info->attrib, info->ptr + info->stride * index);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_mesa_marshal_End();
|
||||
}
|
@@ -119,6 +119,7 @@ files_libmesa = files(
|
||||
'main/glthread.h',
|
||||
'main/glthread_bufferobj.c',
|
||||
'main/glthread_draw.c',
|
||||
'main/glthread_draw_unroll.c',
|
||||
'main/glthread_get.c',
|
||||
'main/glthread_list.c',
|
||||
'main/glthread_marshal.h',
|
||||
|
Reference in New Issue
Block a user