radv: simplify determining if NGG passthrough can be enabled
NGG can't be enabled with XFB, so this check is redundant now. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18278>
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@@ -2791,19 +2791,6 @@ radv_fill_shader_info_ngg(struct radv_pipeline *pipeline,
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else
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stages[MESA_SHADER_VERTEX].info.is_ngg = false;
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}
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/* Determine if the pipeline is eligible for the NGG passthrough
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* mode. It can't be enabled for geometry shaders, for NGG
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* streamout or for vertex shaders that export the primitive ID
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* (this is checked later because we don't have the info here.)
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*/
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if (!stages[MESA_SHADER_GEOMETRY].nir && !uses_xfb) {
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if (stages[MESA_SHADER_TESS_CTRL].nir && stages[MESA_SHADER_TESS_EVAL].info.is_ngg) {
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stages[MESA_SHADER_TESS_EVAL].info.is_ngg_passthrough = true;
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} else if (stages[MESA_SHADER_VERTEX].nir && stages[MESA_SHADER_VERTEX].info.is_ngg) {
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stages[MESA_SHADER_VERTEX].info.is_ngg_passthrough = true;
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}
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}
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}
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}
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@@ -1215,9 +1215,8 @@ radv_determine_ngg_settings(struct radv_device *device, struct radv_pipeline_sta
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/* NGG passthrough mode should be disabled when culling and when the vertex shader
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* exports the primitive ID.
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*/
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es_stage->info.is_ngg_passthrough = es_stage->info.is_ngg_passthrough &&
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!es_stage->info.has_ngg_culling && !(es_stage->stage == MESA_SHADER_VERTEX &&
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es_stage->info.outinfo.export_prim_id);
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es_stage->info.is_ngg_passthrough = !es_stage->info.has_ngg_culling &&
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!(es_stage->stage == MESA_SHADER_VERTEX && es_stage->info.outinfo.export_prim_id);
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}
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static void
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