python: Use st_buffers instead of pipe_buffers.
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@@ -106,12 +106,12 @@ struct st_context {
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}
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void set_constant_buffer(unsigned shader, unsigned index,
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const struct pipe_constant_buffer *buf )
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struct st_buffer *buffer )
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{
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struct pipe_constant_buffer state;
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memset(&state, 0, sizeof(state));
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state.buffer = buf->buffer;
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state.size = buf->buffer->size;
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state.buffer = buffer->buffer;
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state.size = buffer->buffer->size;
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$self->pipe->set_constant_buffer($self->pipe, shader, index, &state);
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}
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@@ -142,9 +142,29 @@ struct st_context {
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}
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void set_vertex_buffer(unsigned index,
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const struct pipe_vertex_buffer *buffer) {
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memcpy(&$self->vertex_buffers[index], buffer, sizeof(*buffer));
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$self->pipe->set_vertex_buffers($self->pipe, PIPE_MAX_ATTRIBS, $self->vertex_buffers);
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unsigned pitch,
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unsigned max_index,
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unsigned buffer_offset,
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struct st_buffer *buffer)
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{
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unsigned i, num_vertex_buffers;
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struct pipe_vertex_buffer state;
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memset(&state, 0, sizeof(state));
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state.pitch = pitch;
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state.max_index = max_index;
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state.buffer_offset = buffer_offset;
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state.buffer = buffer->buffer;
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memcpy(&$self->vertex_buffers[index], &state, sizeof(state));
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for(i = 0; i < PIPE_MAX_ATTRIBS; ++i)
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if(self->vertex_buffers[i].buffer)
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num_vertex_buffers = i + 1;
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$self->pipe->set_vertex_buffers($self->pipe,
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num_vertex_buffers,
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$self->vertex_buffers);
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}
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void set_vertex_element(unsigned index,
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