glsl2: Keep the same number of components in implicit conversions.

Fixes piglit test glsl-implicit-conversion-01.
This commit is contained in:
Kenneth Graunke
2010-06-29 15:59:27 -07:00
committed by Ian Romanick
parent 22971e922a
commit 506199b852

View File

@@ -109,6 +109,12 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
if (!to->is_float() || !from->type->is_numeric())
return false;
/* Convert to a floating point type with the same number of components
* as the original type - i.e. int to float, not int to vec4.
*/
to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
from->type->matrix_columns);
switch (from->type->base_type) {
case GLSL_TYPE_INT:
from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);