radv: remove radv_create_gs_copy_shader()

We can replace the call with radv_shader_nir_to_asm().

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22029>
This commit is contained in:
Daniel Schürmann
2023-03-18 00:28:29 +01:00
committed by Marge Bot
parent 55caea6453
commit 5051980ff8
3 changed files with 26 additions and 42 deletions

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@@ -2838,28 +2838,35 @@ radv_pipeline_create_gs_copy_shader(struct radv_device *device, struct radv_pipe
nir_validate_shader(nir, "after ac_nir_create_gs_copy_shader");
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
struct radv_shader_info info = {0};
radv_nir_shader_info_pass(device, nir, pipeline_layout, pipeline_key, pipeline->type, false, &info);
info.wave_size = 64; /* Wave32 not supported. */
info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
info.so = gs_info->so;
info.outinfo = gs_info->outinfo;
info.force_vrs_per_vertex = gs_info->force_vrs_per_vertex;
struct radv_pipeline_stage gs_copy_stage = {
.stage = MESA_SHADER_VERTEX,
.shader_sha1 = {0},
};
radv_nir_shader_info_init(&gs_copy_stage.info);
radv_nir_shader_info_pass(device, nir, pipeline_layout, pipeline_key, pipeline->type, false,
&gs_copy_stage.info);
gs_copy_stage.info.wave_size = 64; /* Wave32 not supported. */
gs_copy_stage.info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
gs_copy_stage.info.so = gs_info->so;
gs_copy_stage.info.outinfo = gs_info->outinfo;
gs_copy_stage.info.force_vrs_per_vertex = gs_info->force_vrs_per_vertex;
struct radv_shader_args gs_copy_args;
gs_copy_args.is_gs_copy_shader = true;
gs_copy_args.explicit_scratch_args = !radv_use_llvm_for_stage(device, MESA_SHADER_VERTEX);
radv_declare_shader_args(device, pipeline_key, &info, MESA_SHADER_VERTEX, false,
MESA_SHADER_VERTEX, &gs_copy_args);
info.user_sgprs_locs = gs_copy_args.user_sgprs_locs;
info.inline_push_constant_mask = gs_copy_args.ac.inline_push_const_mask;
gs_copy_stage.args.is_gs_copy_shader = true;
radv_declare_shader_args(device, pipeline_key, &gs_copy_stage.info, MESA_SHADER_VERTEX, false,
MESA_SHADER_VERTEX, &gs_copy_stage.args);
gs_copy_stage.info.user_sgprs_locs = gs_copy_stage.args.user_sgprs_locs;
gs_copy_stage.info.inline_push_constant_mask = gs_copy_stage.args.ac.inline_push_const_mask;
NIR_PASS_V(nir, radv_nir_lower_abi, device->physical_device->rad_info.gfx_level, &info,
&gs_copy_args, pipeline_key, device->physical_device->rad_info.address32_hi);
NIR_PASS_V(nir, radv_nir_lower_abi, device->physical_device->rad_info.gfx_level,
&gs_copy_stage.info, &gs_copy_stage.args, pipeline_key,
device->physical_device->rad_info.address32_hi);
return radv_create_gs_copy_shader(device, nir, &info, &gs_copy_args, gs_copy_binary,
keep_executable_info, keep_statistic_info,
pipeline_key->optimisations_disabled);
struct radv_pipeline_key key = {
.optimisations_disabled = pipeline_key->optimisations_disabled,
};
return radv_shader_nir_to_asm(device, &gs_copy_stage, &nir, 1, &key, keep_executable_info,
keep_statistic_info, gs_copy_binary);
}
static void

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@@ -2739,22 +2739,6 @@ radv_shader_nir_to_asm(struct radv_device *device, struct radv_pipeline_stage *p
key, false, keep_shader_info, keep_statistic_info, binary_out);
}
struct radv_shader *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *shader,
const struct radv_shader_info *info, const struct radv_shader_args *args,
struct radv_shader_binary **binary_out, bool keep_shader_info,
bool keep_statistic_info, bool disable_optimizations)
{
gl_shader_stage stage = MESA_SHADER_VERTEX;
struct radv_pipeline_key key = {
.optimisations_disabled = disable_optimizations,
};
return shader_compile(device, &shader, 1, stage, info, args, &key, false, keep_shader_info,
keep_statistic_info, binary_out);
}
struct radv_shader *
radv_create_trap_handler_shader(struct radv_device *device)
{

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@@ -609,13 +609,6 @@ union radv_shader_arena_block *radv_alloc_shader_memory(struct radv_device *devi
void *ptr);
void radv_free_shader_memory(struct radv_device *device, union radv_shader_arena_block *alloc);
struct radv_shader *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
const struct radv_shader_info *info, const struct radv_shader_args *args,
struct radv_shader_binary **binary_out,
bool keep_shader_info, bool keep_statistic_info,
bool disable_optimizations);
struct radv_shader *radv_create_trap_handler_shader(struct radv_device *device);
struct radv_shader *radv_create_rt_prolog(struct radv_device *device);