broadcom/vc5: Remove leftover vc4 MSAA lowering setup in the FS key.
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@@ -302,18 +302,11 @@ struct v3d_key {
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uint8_t swizzle[4];
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uint8_t swizzle[4];
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uint8_t return_size;
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uint8_t return_size;
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uint8_t return_channels;
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uint8_t return_channels;
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union {
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struct {
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unsigned compare_mode:1;
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unsigned compare_mode:1;
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unsigned compare_func:3;
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unsigned compare_func:3;
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bool clamp_s:1;
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bool clamp_s:1;
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bool clamp_t:1;
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bool clamp_t:1;
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bool clamp_r:1;
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bool clamp_r:1;
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};
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struct {
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uint16_t msaa_width, msaa_height;
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};
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};
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} tex[V3D_MAX_TEXTURE_SAMPLERS];
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} tex[V3D_MAX_TEXTURE_SAMPLERS];
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uint8_t ucp_enables;
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uint8_t ucp_enables;
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};
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};
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@@ -363,10 +363,7 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
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key->tex[i].swizzle[3] = PIPE_SWIZZLE_W;
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key->tex[i].swizzle[3] = PIPE_SWIZZLE_W;
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}
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}
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if (sampler->texture->nr_samples > 1) {
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if (sampler) {
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key->tex[i].msaa_width = sampler->texture->width0;
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key->tex[i].msaa_height = sampler->texture->height0;
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} else if (sampler){
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key->tex[i].compare_mode = sampler_state->compare_mode;
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key->tex[i].compare_mode = sampler_state->compare_mode;
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key->tex[i].compare_func = sampler_state->compare_func;
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key->tex[i].compare_func = sampler_state->compare_func;
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key->tex[i].clamp_s =
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key->tex[i].clamp_s =
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