radv: Use PRIM_ATTR for PS inputs on GFX11.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21409>
This commit is contained in:
Timur Kristóf
2023-02-17 12:59:40 +01:00
committed by Marge Bot
parent 09b81c7570
commit 500f3e0bde

View File

@@ -4149,11 +4149,12 @@ radv_pipeline_emit_mesh_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbu
}
static uint32_t
offset_to_ps_input(uint32_t offset, bool flat_shade, bool explicit, bool float16)
offset_to_ps_input(uint32_t offset, bool flat_shade, bool explicit, bool float16,
bool per_prim_gfx11)
{
uint32_t ps_input_cntl;
if (offset <= AC_EXP_PARAM_OFFSET_31) {
ps_input_cntl = S_028644_OFFSET(offset);
ps_input_cntl = S_028644_OFFSET(offset) | S_028644_PRIM_ATTR(per_prim_gfx11);
if (flat_shade || explicit)
ps_input_cntl |= S_028644_FLAT_SHADE(1);
if (explicit) {
@@ -4175,9 +4176,9 @@ offset_to_ps_input(uint32_t offset, bool flat_shade, bool explicit, bool float16
}
static void
single_slot_to_ps_input(const struct radv_vs_output_info *outinfo,
unsigned slot, uint32_t *ps_input_cntl, unsigned *ps_offset,
bool skip_undef, bool use_default_0, bool flat_shade)
single_slot_to_ps_input(const struct radv_vs_output_info *outinfo, unsigned slot,
uint32_t *ps_input_cntl, unsigned *ps_offset, bool skip_undef,
bool use_default_0, bool flat_shade, bool per_prim_gfx11)
{
unsigned vs_offset = outinfo->vs_output_param_offset[slot];
@@ -4190,13 +4191,15 @@ single_slot_to_ps_input(const struct radv_vs_output_info *outinfo,
unreachable("vs_offset should not be AC_EXP_PARAM_UNDEFINED.");
}
ps_input_cntl[*ps_offset] = offset_to_ps_input(vs_offset, flat_shade, false, false);
ps_input_cntl[*ps_offset] =
offset_to_ps_input(vs_offset, flat_shade, false, false, per_prim_gfx11);
++(*ps_offset);
}
static void
input_mask_to_ps_inputs(const struct radv_vs_output_info *outinfo, const struct radv_shader *ps,
uint32_t input_mask, uint32_t *ps_input_cntl, unsigned *ps_offset)
uint32_t input_mask, uint32_t *ps_input_cntl, unsigned *ps_offset,
bool per_prim_gfx11)
{
u_foreach_bit(i, input_mask) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
@@ -4210,7 +4213,8 @@ input_mask_to_ps_inputs(const struct radv_vs_output_info *outinfo, const struct
bool explicit = !!(ps->info.ps.explicit_shaded_mask & (1u << *ps_offset));
bool float16 = !!(ps->info.ps.float16_shaded_mask & (1u << *ps_offset));
ps_input_cntl[*ps_offset] = offset_to_ps_input(vs_offset, flat_shade, explicit, float16);
ps_input_cntl[*ps_offset] =
offset_to_ps_input(vs_offset, flat_shade, explicit, float16, per_prim_gfx11);
++(*ps_offset);
}
}
@@ -4222,53 +4226,53 @@ radv_pipeline_emit_ps_inputs(struct radeon_cmdbuf *ctx_cs,
struct radv_shader *ps = pipeline->base.shaders[MESA_SHADER_FRAGMENT];
const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
bool mesh = radv_pipeline_has_stage(pipeline, MESA_SHADER_MESH);
bool gfx11plus = pipeline->base.device->physical_device->rad_info.gfx_level >= GFX11;
uint32_t ps_input_cntl[32];
unsigned ps_offset = 0;
if (ps->info.ps.prim_id_input && !mesh)
single_slot_to_ps_input(outinfo, VARYING_SLOT_PRIMITIVE_ID, ps_input_cntl, &ps_offset,
true, false, true);
single_slot_to_ps_input(outinfo, VARYING_SLOT_PRIMITIVE_ID, ps_input_cntl, &ps_offset, true,
false, true, false);
if (ps->info.ps.layer_input && !mesh)
single_slot_to_ps_input(outinfo, VARYING_SLOT_LAYER, ps_input_cntl, &ps_offset,
false, true, true);
single_slot_to_ps_input(outinfo, VARYING_SLOT_LAYER, ps_input_cntl, &ps_offset, false, true,
true, false);
if (ps->info.ps.viewport_index_input && !mesh)
single_slot_to_ps_input(outinfo, VARYING_SLOT_VIEWPORT, ps_input_cntl, &ps_offset,
false, true, true);
single_slot_to_ps_input(outinfo, VARYING_SLOT_VIEWPORT, ps_input_cntl, &ps_offset, false,
true, true, false);
if (ps->info.ps.has_pcoord)
ps_input_cntl[ps_offset++] = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
if (ps->info.ps.num_input_clips_culls) {
single_slot_to_ps_input(outinfo, VARYING_SLOT_CLIP_DIST0, ps_input_cntl, &ps_offset,
true, false, false);
single_slot_to_ps_input(outinfo, VARYING_SLOT_CLIP_DIST0, ps_input_cntl, &ps_offset, true,
false, false, false);
if (ps->info.ps.num_input_clips_culls > 4)
single_slot_to_ps_input(outinfo, VARYING_SLOT_CLIP_DIST1, ps_input_cntl, &ps_offset,
true, false, false);
single_slot_to_ps_input(outinfo, VARYING_SLOT_CLIP_DIST1, ps_input_cntl, &ps_offset, true,
false, false, false);
}
input_mask_to_ps_inputs(outinfo, ps, ps->info.ps.input_mask,
ps_input_cntl, &ps_offset);
input_mask_to_ps_inputs(outinfo, ps, ps->info.ps.input_mask, ps_input_cntl, &ps_offset, false);
/* Per-primitive PS inputs: the HW needs these to be last. */
if (ps->info.ps.prim_id_input && mesh)
single_slot_to_ps_input(outinfo, VARYING_SLOT_PRIMITIVE_ID, ps_input_cntl, &ps_offset,
true, false, false);
single_slot_to_ps_input(outinfo, VARYING_SLOT_PRIMITIVE_ID, ps_input_cntl, &ps_offset, true,
false, false, gfx11plus);
if (ps->info.ps.layer_input && mesh)
single_slot_to_ps_input(outinfo, VARYING_SLOT_LAYER, ps_input_cntl, &ps_offset,
false, true, false);
single_slot_to_ps_input(outinfo, VARYING_SLOT_LAYER, ps_input_cntl, &ps_offset, false, true,
false, gfx11plus);
if (ps->info.ps.viewport_index_input && mesh)
single_slot_to_ps_input(outinfo, VARYING_SLOT_VIEWPORT, ps_input_cntl, &ps_offset,
false, true, false);
single_slot_to_ps_input(outinfo, VARYING_SLOT_VIEWPORT, ps_input_cntl, &ps_offset, false,
true, false, gfx11plus);
input_mask_to_ps_inputs(outinfo, ps, ps->info.ps.input_per_primitive_mask,
ps_input_cntl, &ps_offset);
input_mask_to_ps_inputs(outinfo, ps, ps->info.ps.input_per_primitive_mask, ps_input_cntl,
&ps_offset, gfx11plus);
if (ps_offset) {
radeon_set_context_reg_seq(ctx_cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);