radv: move cache check inside insert and search functions

This will allow us to use fallback in-memory and on-disk caches
should the app not provide a pipeline cache.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Timothy Arceri
2017-03-15 12:40:53 +11:00
parent 124ec417f9
commit 4ffdab78b9
2 changed files with 20 additions and 16 deletions

View File

@@ -528,21 +528,19 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
radv_hash_shader(gs_copy_sha1, module, entrypoint, spec_info,
layout, key, 1);
if (cache) {
variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
cache,
sha1);
variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
cache,
sha1);
if (stage == MESA_SHADER_GEOMETRY) {
pipeline->gs_copy_shader =
radv_create_shader_variant_from_pipeline_cache(
pipeline->device,
cache,
gs_copy_sha1);
}
if (variant)
return variant;
if (stage == MESA_SHADER_GEOMETRY) {
pipeline->gs_copy_shader =
radv_create_shader_variant_from_pipeline_cache(
pipeline->device,
cache,
gs_copy_sha1);
}
if (variant)
return variant;
nir = radv_shader_compile_to_nir(pipeline->device,
module, entrypoint, stage,
@@ -559,7 +557,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump);
if (pipeline->gs_copy_shader && cache) {
if (pipeline->gs_copy_shader) {
pipeline->gs_copy_shader =
radv_pipeline_cache_insert_shader(cache,
gs_copy_sha1,
@@ -571,7 +569,7 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
if (!module->nir)
ralloc_free(nir);
if (variant && cache)
if (variant)
variant = radv_pipeline_cache_insert_shader(cache, sha1, variant,
code, code_size);