glsl: rename Makefile.sources' _SOURCES variables

automake uses variables named *_SOURCES.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Matt Turner
2012-01-28 20:13:51 -05:00
parent 275ac7e5c1
commit 4ff8fd93e8
4 changed files with 29 additions and 29 deletions

View File

@@ -42,7 +42,7 @@ glsl_sources = [
source_lists = env.ParseSourceList('Makefile.sources')
# add non-generated sources
for l in ('LIBGLCPP_SOURCES', 'LIBGLSL_SOURCES', 'LIBGLSL_CXX_SOURCES'):
for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES', 'LIBGLSL_CXX_FILES'):
glsl_sources += source_lists[l]
if env['msvc']:
@@ -57,7 +57,7 @@ else:
env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_SOURCES'])
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
mesa_objs = env.StaticObject([
'hash_table.c',
@@ -69,7 +69,7 @@ else:
builtin_compiler = env.Program(
target = 'builtin_compiler',
source = compiler_objs + glsl_sources + \
source_lists['BUILTIN_COMPILER_CXX_SOURCES'],
source_lists['BUILTIN_COMPILER_CXX_FILES'],
)
# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll