glapi: add glBlendBarrier(), glPrimitiveBoundingBox() prototypes

in glapi_dispatch.c, as we have for many other GLES functions.
Fixes a cross-compile issue (missing prototype) when GLES support
is disabled.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Brian Paul
2018-03-26 16:47:46 -06:00
parent 5cd5878a1f
commit 4ff6a7b0de

View File

@@ -143,6 +143,8 @@ GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed pa
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
GL_API void GL_APIENTRY glBlendBarrier (void);
GL_API void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
/* Enable frame pointer elimination on Windows, otherwise forgetting to add /* Enable frame pointer elimination on Windows, otherwise forgetting to add
* APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as * APIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as