glsl: make reserved_varying_slot() static

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri
2016-05-17 11:18:50 +10:00
parent 1d752823af
commit 4fb4fd0b6b

View File

@@ -1898,7 +1898,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
* 64 bit map. Per-vertex and per-patch both have separate location domains
* with a max of MAX_VARYING.
*/
uint64_t
static uint64_t
reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
{
assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);