nv50,nvc0: fix texture layer issues

This commit is contained in:
Christoph Bumiller
2011-03-05 00:05:14 +01:00
parent 9f0acfe138
commit 4fae7da9a3
10 changed files with 90 additions and 66 deletions

View File

@@ -90,7 +90,7 @@ nv50_create_sampler_view(struct pipe_context *pipe,
(swz[2] << NV50_TIC_0_MAPB__SHIFT) | (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
(swz[3] << NV50_TIC_0_MAPA__SHIFT); (swz[3] << NV50_TIC_0_MAPA__SHIFT);
/* tic[1] = mt->base.bo->offset; */ tic[1] = /* mt->base.bo->offset; */ 0;
tic[2] = /* mt->base.bo->offset >> 32 */ 0; tic[2] = /* mt->base.bo->offset >> 32 */ 0;
tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000; tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000;
@@ -107,6 +107,12 @@ nv50_create_sampler_view(struct pipe_context *pipe,
depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
}
switch (mt->base.base.target) { switch (mt->base.base.target) {
case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D:
tic[2] |= NV50_TIC_2_TARGET_1D; tic[2] |= NV50_TIC_2_TARGET_1D;
@@ -178,6 +184,8 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
res = &nv50_miptree(tic->pipe.texture)->base; res = &nv50_miptree(tic->pipe.texture)->base;
if (tic->id < 0) { if (tic->id < 0) {
uint32_t offset = tic->tic[1];
tic->id = nv50_screen_tic_alloc(nv50->screen, tic); tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
MARK_RING (chan, 24 + 8, 4); MARK_RING (chan, 24 + 8, 4);
@@ -206,8 +214,8 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
OUT_RING (chan, 0); OUT_RING (chan, 0);
BEGIN_RING_NI(chan, RING_2D(SIFC_DATA), 8); BEGIN_RING_NI(chan, RING_2D(SIFC_DATA), 8);
OUT_RING (chan, tic->tic[0]); OUT_RING (chan, tic->tic[0]);
OUT_RELOCl(chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOC (chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD | OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]); NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
OUT_RINGp (chan, &tic->tic[3], 5); OUT_RINGp (chan, &tic->tic[3], 5);

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@@ -154,8 +154,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0)) #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
#define NVC0_3D_RT__ESIZE 0x00000020 #define NVC0_3D_RT__ESIZE 0x00000040
#define NVC0_3D_RT__LEN 0x00000008 #define NVC0_3D_RT__LEN 0x00000008
#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
@@ -169,11 +169,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001 #define NVC0_3D_RT_TILE_MODE_X 0x00000001
#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
#define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
#define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
@@ -182,6 +184,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
#define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
@@ -795,8 +801,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc #define NVC0_3D_LAYER 0x000015cc
#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
#define NVC0_3D_LAYER_IDX__SHIFT 0
#define NVC0_3D_LAYER_USE_GP 0x00010000
#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000 #define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
@@ -917,6 +925,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004 #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004

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@@ -57,17 +57,25 @@ get_tile_dims(unsigned nx, unsigned ny, unsigned nz)
return tile_mode | 0x100; return tile_mode | 0x100;
} }
static INLINE unsigned uint32_t
calc_zslice_offset(uint32_t tile_mode, unsigned z, unsigned pitch, unsigned nbh) nvc0_miptree_zslice_offset(struct nvc0_miptree *mt, unsigned l, unsigned z)
{ {
unsigned tile_h = NVC0_TILE_HEIGHT(tile_mode); unsigned nblocksy; /* height of texture level aligned to tile height */
unsigned tile_d_shift = NVC0_TILE_DIM_SHIFT(tile_mode, 2);
unsigned stride_2d; /* to next slice within a 3D tile */
unsigned stride_3d; /* to slice in the next (in z direction !) 3D tile */
unsigned tile_d_shift = NVC0_TILE_DIM_SHIFT(mt->level[l].tile_mode, 2);
unsigned tile_d = 1 << tile_d_shift; unsigned tile_d = 1 << tile_d_shift;
/* stride_2d == to next slice within this volume tile */ nblocksy = util_format_get_nblocksy(mt->base.base.format,
/* stride_3d == size (in bytes) of a volume tile */ u_minify(mt->base.base.height0, l));
unsigned stride_2d = tile_h * NVC0_TILE_PITCH(tile_mode);
unsigned stride_3d = tile_d * align(nbh, tile_h) * pitch; nblocksy = align(nblocksy, NVC0_TILE_HEIGHT(mt->level[l].tile_mode));
stride_2d = NVC0_TILE_SIZE_2D(mt->level[l].tile_mode);
stride_3d = (nblocksy * mt->level[l].pitch) << tile_d_shift;
return (z & (tile_d - 1)) * stride_2d + (z >> tile_d_shift) * stride_3d; return (z & (tile_d - 1)) * stride_2d + (z >> tile_d_shift) * stride_3d;
} }
@@ -298,21 +306,6 @@ nvc0_miptree_surface_new(struct pipe_context *pipe,
ps->width = ns->width; ps->width = ns->width;
ps->height = ns->height; ps->height = ns->height;
if (mt->layout_3d) {
unsigned zslice = ps->u.tex.first_layer;
/* TODO: re-layout the texture to use only depth 1 tiles in this case: */
if (ns->depth > 1 && (zslice & (NVC0_TILE_DEPTH(lvl->tile_mode) - 1)))
NOUVEAU_ERR("Creating unsupported 3D surface of slices [%u:%u].\n",
zslice, ps->u.tex.last_layer);
ns->offset += calc_zslice_offset(lvl->tile_mode, zslice, lvl->pitch,
util_format_get_nblocksy(pt->format,
ns->height));
} else {
ns->offset += mt->layer_stride * ps->u.tex.first_layer;
}
return ps; return ps;
} }

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@@ -69,4 +69,7 @@ nvc0_miptree_surface_new(struct pipe_context *,
void void
nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *); nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
uint32_t
nvc0_miptree_zslice_offset(struct nvc0_miptree *, unsigned l, unsigned z);
#endif #endif

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@@ -582,7 +582,7 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
OUT_RING (chan, 1); OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(GP_SELECT), 1); BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
OUT_RING (chan, 0x40); OUT_RING (chan, 0x40);
BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1); BEGIN_RING(chan, RING_3D(LAYER), 1);
OUT_RING (chan, 0); OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(TEP_SELECT), 1); BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
OUT_RING (chan, 0x30); OUT_RING (chan, 0x30);

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@@ -76,7 +76,7 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
struct nouveau_bo *bo = mt->base.bo; struct nouveau_bo *bo = mt->base.bo;
uint32_t offset = sf->offset; uint32_t offset = sf->offset;
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8); BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 9);
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, sf->width); OUT_RING (chan, sf->width);
@@ -84,8 +84,9 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
OUT_RING (chan, nvc0_format_table[sf->base.format].rt); OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
OUT_RING (chan, (mt->layout_3d << 16) | OUT_RING (chan, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode); mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, sf->depth); OUT_RING (chan, sf->base.u.tex.first_layer + sf->depth);
OUT_RING (chan, mt->layer_stride >> 2); OUT_RING (chan, mt->layer_stride >> 2);
OUT_RING (chan, sf->base.u.tex.first_layer);
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
serialize = TRUE; serialize = TRUE;
@@ -115,7 +116,10 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, sf->width); OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height); OUT_RING (chan, sf->height);
OUT_RING (chan, (unk << 16) | sf->depth); OUT_RING (chan, (unk << 16) |
(sf->base.u.tex.first_layer + sf->depth));
BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
OUT_RING (chan, sf->base.u.tex.first_layer);
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
serialize = TRUE; serialize = TRUE;

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@@ -34,7 +34,7 @@ nvc0_tsc_entry(void *hwcso)
struct nvc0_tic_entry { struct nvc0_tic_entry {
struct pipe_sampler_view pipe; struct pipe_sampler_view pipe;
int id; int id;
uint32_t tic[8]; uint32_t tic[8]; /* tic[1] (low 32 bit of address) is used for offset */
}; };
static INLINE struct nvc0_tic_entry * static INLINE struct nvc0_tic_entry *

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@@ -91,14 +91,18 @@ nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
width = u_minify(mt->base.base.width0, level); width = u_minify(mt->base.base.width0, level);
height = u_minify(mt->base.base.height0, level); height = u_minify(mt->base.base.height0, level);
depth = u_minify(mt->base.base.depth0, level);
/* layer has to be < depth, and depth > tile depth / 2 */
offset = mt->level[level].offset;
if (!mt->layout_3d) { if (!mt->layout_3d) {
offset += mt->layer_stride * layer; offset += mt->layer_stride * layer;
depth = 1;
layer = 0; layer = 0;
} else { depth = 1;
depth = u_minify(mt->base.base.depth0, level); } else
if (!dst) {
offset += nvc0_miptree_zslice_offset(mt, level, layer);
layer = 0;
} }
if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) { if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
@@ -233,15 +237,17 @@ nvc0_clear_render_target(struct pipe_context *pipe,
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1); OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8); BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, sf->width); OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height); OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[dst->format].rt); OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); OUT_RING (chan, (mt->layout_3d << 16) |
OUT_RING (chan, 1); mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 0); OUT_RING (chan, dst->u.tex.first_layer + sf->depth);
OUT_RING (chan, mt->layer_stride >> 2);
OUT_RING (chan, dst->u.tex.first_layer);
BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
OUT_RING (chan, ((dstx + width) << 16) | dstx); OUT_RING (chan, ((dstx + width) << 16) | dstx);
@@ -272,6 +278,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
struct nvc0_surface *sf = nvc0_surface(dst); struct nvc0_surface *sf = nvc0_surface(dst);
struct nouveau_bo *bo = mt->base.bo; struct nouveau_bo *bo = mt->base.bo;
uint32_t mode = 0; uint32_t mode = 0;
int unk = mt->base.base.target == PIPE_TEXTURE_2D;
if (clear_flags & PIPE_CLEAR_DEPTH) { if (clear_flags & PIPE_CLEAR_DEPTH) {
BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1); BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
@@ -293,13 +300,15 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, nvc0_format_table[dst->format].rt); OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, 0); OUT_RING (chan, mt->layer_stride >> 2);
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 1); OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, sf->width); OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height); OUT_RING (chan, sf->height);
OUT_RING (chan, (1 << 16) | 1); OUT_RING (chan, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
OUT_RING (chan, dst->u.tex.first_layer);
BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2); BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
OUT_RING (chan, ((dstx + width) << 16) | dstx); OUT_RING (chan, ((dstx + width) << 16) | dstx);

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@@ -89,7 +89,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
(swz[2] << NV50_TIC_0_MAPB__SHIFT) | (swz[2] << NV50_TIC_0_MAPB__SHIFT) |
(swz[3] << NV50_TIC_0_MAPA__SHIFT); (swz[3] << NV50_TIC_0_MAPA__SHIFT);
/* tic[1] = mt->base.bo->offset; */ tic[1] = /* mt->base.bo->offset; */ 0;
tic[2] = /* mt->base.bo->offset >> 32 */ 0; tic[2] = /* mt->base.bo->offset >> 32 */ 0;
tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000; tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000;
@@ -106,6 +106,13 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
/* there doesn't seem to be a base layer field in TIC */
tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
}
switch (mt->base.base.target) { switch (mt->base.base.target) {
case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D:
tic[2] |= NV50_TIC_2_TARGET_1D; tic[2] |= NV50_TIC_2_TARGET_1D;
@@ -177,6 +184,8 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
res = &nvc0_miptree(tic->pipe.texture)->base; res = &nvc0_miptree(tic->pipe.texture)->base;
if (tic->id < 0) { if (tic->id < 0) {
uint32_t offset = tic->tic[1];
tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic); tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
MARK_RING (chan, 9 + 8, 4); MARK_RING (chan, 9 + 8, 4);
@@ -190,8 +199,8 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
OUT_RING (chan, 0x100111); OUT_RING (chan, 0x100111);
BEGIN_RING_NI(chan, RING_MF(DATA), 8); BEGIN_RING_NI(chan, RING_MF(DATA), 8);
OUT_RING (chan, tic->tic[0]); OUT_RING (chan, tic->tic[0]);
OUT_RELOCl(chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOC (chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD | OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]); NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
OUT_RINGp (chan, &tic->tic[3], 5); OUT_RINGp (chan, &tic->tic[3], 5);

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@@ -243,35 +243,23 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
struct nvc0_miptree_level *lvl = &mt->level[level]; struct nvc0_miptree_level *lvl = &mt->level[level];
struct nvc0_transfer *tx; struct nvc0_transfer *tx;
uint32_t size; uint32_t size;
uint32_t w, h, d, z, layer, box_h, box_y; uint32_t w, h, d, z, layer;
int ret; int ret;
tx = CALLOC_STRUCT(nvc0_transfer); tx = CALLOC_STRUCT(nvc0_transfer);
if (!tx) if (!tx)
return NULL; return NULL;
box_y = box->y;
box_h = box->height;
if (mt->layout_3d) { if (mt->layout_3d) {
z = box->z; z = box->z;
d = u_minify(res->depth0, level); d = u_minify(res->depth0, level);
layer = 0; layer = 0;
tx->nlayers = box->depth;
} else { } else {
z = 0; z = 0;
d = 1; d = 1;
if (res->target == PIPE_TEXTURE_1D || layer = box->z;
res->target == PIPE_TEXTURE_1D_ARRAY) {
box_y = 0;
box_h = 1;
layer = box->y;
tx->nlayers = box->height;
} else {
layer = box->z;
tx->nlayers = box->depth;
}
} }
tx->nlayers = box->depth;
pipe_resource_reference(&tx->base.resource, res); pipe_resource_reference(&tx->base.resource, res);
@@ -280,7 +268,7 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
tx->base.box = *box; tx->base.box = *box;
tx->nblocksx = util_format_get_nblocksx(res->format, box->width); tx->nblocksx = util_format_get_nblocksx(res->format, box->width);
tx->nblocksy = util_format_get_nblocksy(res->format, box_h); tx->nblocksy = util_format_get_nblocksy(res->format, box->height);
tx->base.stride = tx->nblocksx * util_format_get_blocksize(res->format); tx->base.stride = tx->nblocksx * util_format_get_blocksize(res->format);
tx->base.layer_stride = tx->nblocksy * tx->base.stride; tx->base.layer_stride = tx->nblocksy * tx->base.stride;
@@ -294,7 +282,7 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
tx->rect[0].base = lvl->offset + layer * mt->layer_stride; tx->rect[0].base = lvl->offset + layer * mt->layer_stride;
tx->rect[0].tile_mode = lvl->tile_mode; tx->rect[0].tile_mode = lvl->tile_mode;
tx->rect[0].x = util_format_get_nblocksx(res->format, box->x); tx->rect[0].x = util_format_get_nblocksx(res->format, box->x);
tx->rect[0].y = util_format_get_nblocksy(res->format, box_y); tx->rect[0].y = util_format_get_nblocksy(res->format, box->y);
tx->rect[0].z = z; tx->rect[0].z = z;
tx->rect[0].width = util_format_get_nblocksx(res->format, w); tx->rect[0].width = util_format_get_nblocksx(res->format, w);
tx->rect[0].height = util_format_get_nblocksy(res->format, h); tx->rect[0].height = util_format_get_nblocksy(res->format, h);