nv50,nvc0: fix texture layer issues
This commit is contained in:
@@ -90,7 +90,7 @@ nv50_create_sampler_view(struct pipe_context *pipe,
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(swz[2] << NV50_TIC_0_MAPB__SHIFT) |
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(swz[3] << NV50_TIC_0_MAPA__SHIFT);
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/* tic[1] = mt->base.bo->offset; */
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tic[1] = /* mt->base.bo->offset; */ 0;
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tic[2] = /* mt->base.bo->offset >> 32 */ 0;
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tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000;
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@@ -107,6 +107,12 @@ nv50_create_sampler_view(struct pipe_context *pipe,
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depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
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if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
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mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
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tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
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depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
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}
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switch (mt->base.base.target) {
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case PIPE_TEXTURE_1D:
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tic[2] |= NV50_TIC_2_TARGET_1D;
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@@ -178,6 +184,8 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
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res = &nv50_miptree(tic->pipe.texture)->base;
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if (tic->id < 0) {
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uint32_t offset = tic->tic[1];
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tic->id = nv50_screen_tic_alloc(nv50->screen, tic);
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MARK_RING (chan, 24 + 8, 4);
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@@ -206,8 +214,8 @@ nv50_validate_tic(struct nv50_context *nv50, int s)
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OUT_RING (chan, 0);
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BEGIN_RING_NI(chan, RING_2D(SIFC_DATA), 8);
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OUT_RING (chan, tic->tic[0]);
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OUT_RELOCl(chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
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OUT_RELOC (chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
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OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
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OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
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NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
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OUT_RINGp (chan, &tic->tic[3], 5);
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@@ -154,8 +154,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c
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#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0))
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#define NVC0_3D_RT__ESIZE 0x00000020
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#define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0))
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#define NVC0_3D_RT__ESIZE 0x00000040
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#define NVC0_3D_RT__LEN 0x00000008
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#define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0))
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@@ -169,11 +169,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0))
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#define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0))
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#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001
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#define NVC0_3D_RT_TILE_MODE_X 0x00000001
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#define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070
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#define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4
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#define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700
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#define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8
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#define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000
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#define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000
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#define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0))
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#define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff
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@@ -182,6 +184,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0))
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#define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0))
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#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0))
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#define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0))
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#define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020
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#define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010
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@@ -795,8 +801,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
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#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
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#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
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#define NVC0_3D_LAYER 0x000015cc
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#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff
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#define NVC0_3D_LAYER_IDX__SHIFT 0
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#define NVC0_3D_LAYER_USE_GP 0x00010000
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#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
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#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
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@@ -917,6 +925,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004
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#define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020
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#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c
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#define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0))
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#define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004
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#define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004
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@@ -57,17 +57,25 @@ get_tile_dims(unsigned nx, unsigned ny, unsigned nz)
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return tile_mode | 0x100;
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}
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static INLINE unsigned
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calc_zslice_offset(uint32_t tile_mode, unsigned z, unsigned pitch, unsigned nbh)
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uint32_t
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nvc0_miptree_zslice_offset(struct nvc0_miptree *mt, unsigned l, unsigned z)
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{
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unsigned tile_h = NVC0_TILE_HEIGHT(tile_mode);
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unsigned tile_d_shift = NVC0_TILE_DIM_SHIFT(tile_mode, 2);
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unsigned nblocksy; /* height of texture level aligned to tile height */
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unsigned stride_2d; /* to next slice within a 3D tile */
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unsigned stride_3d; /* to slice in the next (in z direction !) 3D tile */
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unsigned tile_d_shift = NVC0_TILE_DIM_SHIFT(mt->level[l].tile_mode, 2);
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unsigned tile_d = 1 << tile_d_shift;
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/* stride_2d == to next slice within this volume tile */
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/* stride_3d == size (in bytes) of a volume tile */
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unsigned stride_2d = tile_h * NVC0_TILE_PITCH(tile_mode);
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unsigned stride_3d = tile_d * align(nbh, tile_h) * pitch;
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nblocksy = util_format_get_nblocksy(mt->base.base.format,
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u_minify(mt->base.base.height0, l));
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nblocksy = align(nblocksy, NVC0_TILE_HEIGHT(mt->level[l].tile_mode));
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stride_2d = NVC0_TILE_SIZE_2D(mt->level[l].tile_mode);
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stride_3d = (nblocksy * mt->level[l].pitch) << tile_d_shift;
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return (z & (tile_d - 1)) * stride_2d + (z >> tile_d_shift) * stride_3d;
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}
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@@ -298,21 +306,6 @@ nvc0_miptree_surface_new(struct pipe_context *pipe,
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ps->width = ns->width;
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ps->height = ns->height;
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if (mt->layout_3d) {
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unsigned zslice = ps->u.tex.first_layer;
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/* TODO: re-layout the texture to use only depth 1 tiles in this case: */
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if (ns->depth > 1 && (zslice & (NVC0_TILE_DEPTH(lvl->tile_mode) - 1)))
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NOUVEAU_ERR("Creating unsupported 3D surface of slices [%u:%u].\n",
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zslice, ps->u.tex.last_layer);
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ns->offset += calc_zslice_offset(lvl->tile_mode, zslice, lvl->pitch,
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util_format_get_nblocksy(pt->format,
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ns->height));
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} else {
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ns->offset += mt->layer_stride * ps->u.tex.first_layer;
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}
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return ps;
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}
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@@ -69,4 +69,7 @@ nvc0_miptree_surface_new(struct pipe_context *,
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void
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nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
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uint32_t
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nvc0_miptree_zslice_offset(struct nvc0_miptree *, unsigned l, unsigned z);
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#endif
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@@ -582,7 +582,7 @@ nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
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OUT_RING (chan, 0x40);
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BEGIN_RING(chan, RING_3D(GP_BUILTIN_RESULT_EN), 1);
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BEGIN_RING(chan, RING_3D(LAYER), 1);
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OUT_RING (chan, 0);
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BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
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OUT_RING (chan, 0x30);
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@@ -76,7 +76,7 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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struct nouveau_bo *bo = mt->base.bo;
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uint32_t offset = sf->offset;
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8);
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 9);
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OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
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OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
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OUT_RING (chan, sf->width);
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@@ -84,8 +84,9 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
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OUT_RING (chan, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING (chan, sf->depth);
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OUT_RING (chan, sf->base.u.tex.first_layer + sf->depth);
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OUT_RING (chan, mt->layer_stride >> 2);
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OUT_RING (chan, sf->base.u.tex.first_layer);
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if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = TRUE;
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@@ -115,7 +116,10 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
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OUT_RING (chan, sf->width);
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OUT_RING (chan, sf->height);
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OUT_RING (chan, (unk << 16) | sf->depth);
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OUT_RING (chan, (unk << 16) |
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(sf->base.u.tex.first_layer + sf->depth));
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BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
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OUT_RING (chan, sf->base.u.tex.first_layer);
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if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = TRUE;
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@@ -34,7 +34,7 @@ nvc0_tsc_entry(void *hwcso)
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struct nvc0_tic_entry {
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struct pipe_sampler_view pipe;
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int id;
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uint32_t tic[8];
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uint32_t tic[8]; /* tic[1] (low 32 bit of address) is used for offset */
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};
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static INLINE struct nvc0_tic_entry *
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@@ -91,14 +91,18 @@ nvc0_2d_texture_set(struct nouveau_channel *chan, int dst,
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width = u_minify(mt->base.base.width0, level);
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height = u_minify(mt->base.base.height0, level);
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depth = u_minify(mt->base.base.depth0, level);
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/* layer has to be < depth, and depth > tile depth / 2 */
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offset = mt->level[level].offset;
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if (!mt->layout_3d) {
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offset += mt->layer_stride * layer;
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depth = 1;
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layer = 0;
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} else {
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depth = u_minify(mt->base.base.depth0, level);
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depth = 1;
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} else
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if (!dst) {
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offset += nvc0_miptree_zslice_offset(mt, level, layer);
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layer = 0;
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}
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if (!(bo->tile_flags & NOUVEAU_BO_TILE_LAYOUT_MASK)) {
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@@ -233,15 +237,17 @@ nvc0_clear_render_target(struct pipe_context *pipe,
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BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 8);
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
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OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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OUT_RING (chan, sf->width);
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OUT_RING (chan, sf->height);
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OUT_RING (chan, nvc0_format_table[dst->format].rt);
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OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING (chan, 1);
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OUT_RING (chan, 0);
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OUT_RING (chan, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING (chan, dst->u.tex.first_layer + sf->depth);
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OUT_RING (chan, mt->layer_stride >> 2);
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OUT_RING (chan, dst->u.tex.first_layer);
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BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
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OUT_RING (chan, ((dstx + width) << 16) | dstx);
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@@ -272,6 +278,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
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struct nvc0_surface *sf = nvc0_surface(dst);
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struct nouveau_bo *bo = mt->base.bo;
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uint32_t mode = 0;
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int unk = mt->base.base.target == PIPE_TEXTURE_2D;
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if (clear_flags & PIPE_CLEAR_DEPTH) {
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BEGIN_RING(chan, RING_3D(CLEAR_DEPTH), 1);
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@@ -293,13 +300,15 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe,
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OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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OUT_RING (chan, nvc0_format_table[dst->format].rt);
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OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING (chan, 0);
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OUT_RING (chan, mt->layer_stride >> 2);
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BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
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OUT_RING (chan, sf->width);
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OUT_RING (chan, sf->height);
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OUT_RING (chan, (1 << 16) | 1);
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OUT_RING (chan, (unk << 16) | (dst->u.tex.first_layer + sf->depth));
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BEGIN_RING(chan, RING_3D(ZETA_BASE_LAYER), 1);
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OUT_RING (chan, dst->u.tex.first_layer);
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BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 2);
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OUT_RING (chan, ((dstx + width) << 16) | dstx);
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@@ -89,7 +89,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
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(swz[2] << NV50_TIC_0_MAPB__SHIFT) |
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(swz[3] << NV50_TIC_0_MAPA__SHIFT);
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/* tic[1] = mt->base.bo->offset; */
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tic[1] = /* mt->base.bo->offset; */ 0;
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tic[2] = /* mt->base.bo->offset >> 32 */ 0;
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tic[2] |= 0x10001000 | /* NV50_TIC_2_NO_BORDER */ 0x40000000;
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@@ -106,6 +106,13 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
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depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
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if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
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mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
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/* there doesn't seem to be a base layer field in TIC */
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tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride;
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depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
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}
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switch (mt->base.base.target) {
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case PIPE_TEXTURE_1D:
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tic[2] |= NV50_TIC_2_TARGET_1D;
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@@ -177,6 +184,8 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
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res = &nvc0_miptree(tic->pipe.texture)->base;
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if (tic->id < 0) {
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uint32_t offset = tic->tic[1];
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tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
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MARK_RING (chan, 9 + 8, 4);
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@@ -190,8 +199,8 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
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OUT_RING (chan, 0x100111);
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BEGIN_RING_NI(chan, RING_MF(DATA), 8);
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OUT_RING (chan, tic->tic[0]);
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OUT_RELOCl(chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
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OUT_RELOC (chan, res->bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
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OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
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OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
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NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
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OUT_RINGp (chan, &tic->tic[3], 5);
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@@ -243,35 +243,23 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
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struct nvc0_miptree_level *lvl = &mt->level[level];
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struct nvc0_transfer *tx;
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uint32_t size;
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uint32_t w, h, d, z, layer, box_h, box_y;
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uint32_t w, h, d, z, layer;
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||||
int ret;
|
||||
|
||||
tx = CALLOC_STRUCT(nvc0_transfer);
|
||||
if (!tx)
|
||||
return NULL;
|
||||
|
||||
box_y = box->y;
|
||||
box_h = box->height;
|
||||
|
||||
if (mt->layout_3d) {
|
||||
z = box->z;
|
||||
d = u_minify(res->depth0, level);
|
||||
layer = 0;
|
||||
tx->nlayers = box->depth;
|
||||
} else {
|
||||
z = 0;
|
||||
d = 1;
|
||||
if (res->target == PIPE_TEXTURE_1D ||
|
||||
res->target == PIPE_TEXTURE_1D_ARRAY) {
|
||||
box_y = 0;
|
||||
box_h = 1;
|
||||
layer = box->y;
|
||||
tx->nlayers = box->height;
|
||||
} else {
|
||||
layer = box->z;
|
||||
tx->nlayers = box->depth;
|
||||
}
|
||||
layer = box->z;
|
||||
}
|
||||
tx->nlayers = box->depth;
|
||||
|
||||
pipe_resource_reference(&tx->base.resource, res);
|
||||
|
||||
@@ -280,7 +268,7 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
|
||||
tx->base.box = *box;
|
||||
|
||||
tx->nblocksx = util_format_get_nblocksx(res->format, box->width);
|
||||
tx->nblocksy = util_format_get_nblocksy(res->format, box_h);
|
||||
tx->nblocksy = util_format_get_nblocksy(res->format, box->height);
|
||||
|
||||
tx->base.stride = tx->nblocksx * util_format_get_blocksize(res->format);
|
||||
tx->base.layer_stride = tx->nblocksy * tx->base.stride;
|
||||
@@ -294,7 +282,7 @@ nvc0_miptree_transfer_new(struct pipe_context *pctx,
|
||||
tx->rect[0].base = lvl->offset + layer * mt->layer_stride;
|
||||
tx->rect[0].tile_mode = lvl->tile_mode;
|
||||
tx->rect[0].x = util_format_get_nblocksx(res->format, box->x);
|
||||
tx->rect[0].y = util_format_get_nblocksy(res->format, box_y);
|
||||
tx->rect[0].y = util_format_get_nblocksy(res->format, box->y);
|
||||
tx->rect[0].z = z;
|
||||
tx->rect[0].width = util_format_get_nblocksx(res->format, w);
|
||||
tx->rect[0].height = util_format_get_nblocksy(res->format, h);
|
||||
|
Reference in New Issue
Block a user