more Driver.Color, Driver.Index updates
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: GLView.cpp,v 1.3 2000/09/26 20:54:09 brianp Exp $ */
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/* $Id: GLView.cpp,v 1.4 2000/11/14 17:51:15 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -27,6 +27,9 @@
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/*
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* $Log: GLView.cpp,v $
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* Revision 1.4 2000/11/14 17:51:15 brianp
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* more Driver.Color, Driver.Index updates
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*
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* Revision 1.3 2000/09/26 20:54:09 brianp
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* First batch of OpenGL SI related changes:
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* Renamed struct gl_context to struct __GLcontextRec.
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@@ -105,8 +108,6 @@ private:
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BGLView *mBGLView;
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BBitmap *mBitmap;
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GLubyte mColor[4]; // current color
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GLuint mIndex; // current color index
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GLubyte mClearColor[4]; // buffer clear color
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GLuint mClearIndex; // buffer clear color index
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GLint mBottom; // used for flipping Y coords
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@@ -144,13 +145,16 @@ private:
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CONST GLubyte rgba[][3],
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const GLubyte mask[]);
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static void WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[]);
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GLint x, GLint y,
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const GLchan color[4],
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const GLubyte mask[]);
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static void WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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CONST GLubyte rgba[][4],
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const GLubyte mask[]);
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static void WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLchan color[4],
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const GLubyte mask[]);
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static void WriteCI32SpanFront(const GLcontext *ctx, GLuint n,
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GLint x, GLint y,
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@@ -159,13 +163,14 @@ private:
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GLint x, GLint y,
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const GLubyte index[], const GLubyte mask[]);
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static void WriteMonoCISpanFront(const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[]);
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GLint x, GLint y,
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GLuint colorIndex, const GLubyte mask[]);
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static void WriteCI32PixelsFront(const GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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const GLuint index[], const GLubyte mask[]);
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static void WriteMonoCIPixelsFront(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLubyte mask[]);
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GLuint colorIndex, const GLubyte mask[]);
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static void ReadCI32SpanFront(const GLcontext *ctx,
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GLuint n, GLint x, GLint y, GLuint index[]);
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static void ReadRGBASpanFront(const GLcontext *ctx, GLuint n,
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@@ -188,28 +193,31 @@ private:
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CONST GLubyte rgba[][3],
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const GLubyte mask[]);
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static void WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[]);
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GLint x, GLint y,
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const GLchan color[4],
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const GLubyte mask[]);
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static void WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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CONST GLubyte rgba[][4],
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const GLubyte mask[]);
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const GLint x[], const GLint y[],
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CONST GLubyte rgba[][4],
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const GLubyte mask[]);
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static void WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLubyte mask[]);
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const GLint x[], const GLint y[],
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const GLchan color[4],
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const GLubyte mask[]);
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static void WriteCI32SpanBack(const GLcontext *ctx, GLuint n,
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GLint x, GLint y,
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const GLuint index[], const GLubyte mask[]);
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static void WriteCI8SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLubyte index[], const GLubyte mask[]);
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static void WriteMonoCISpanBack(const GLcontext *ctx, GLuint n,
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GLint x, GLint y,
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GLint x, GLint y, GLuint colorIndex,
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const GLubyte mask[]);
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static void WriteCI32PixelsBack(const GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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const GLuint index[], const GLubyte mask[]);
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static void WriteMonoCIPixelsBack(const GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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const GLubyte mask[]);
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GLuint colorIndex, const GLubyte mask[]);
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static void ReadCI32SpanBack(const GLcontext *ctx,
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GLuint n, GLint x, GLint y, GLuint index[]);
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static void ReadRGBASpanBack(const GLcontext *ctx, GLuint n,
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@@ -238,11 +246,6 @@ AuxInfo::AuxInfo()
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mClearColor[BE_BCOMP] = 0;
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mClearColor[BE_ACOMP] = 0;
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mClearIndex = 0;
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mColor[BE_RCOMP] = 255;
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mColor[BE_GCOMP] = 255;
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mColor[BE_BCOMP] = 255;
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mColor[BE_ACOMP] = 255;
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mIndex = 1;
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}
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@@ -304,8 +307,6 @@ void AuxInfo::UpdateState( GLcontext *ctx )
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ctx->Driver.UpdateState = AuxInfo::UpdateState;
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ctx->Driver.SetDrawBuffer = AuxInfo::SetDrawBuffer;
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ctx->Driver.SetReadBuffer = AuxInfo::SetReadBuffer;
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ctx->Driver.Color = AuxInfo::Color;
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ctx->Driver.Index = AuxInfo::Index;
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ctx->Driver.ClearIndex = AuxInfo::ClearIndex;
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ctx->Driver.ClearColor = AuxInfo::ClearColor;
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ctx->Driver.GetBufferSize = AuxInfo::GetBufferSize;
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@@ -411,6 +412,7 @@ void AuxInfo::ClearFront(GLcontext *ctx,
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}
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// restore drawing color
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#if 0
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bglview->SetHighColor(aux->mColor[BE_RCOMP],
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aux->mColor[BE_GCOMP],
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aux->mColor[BE_BCOMP],
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@@ -419,6 +421,7 @@ void AuxInfo::ClearFront(GLcontext *ctx,
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aux->mColor[BE_GCOMP],
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aux->mColor[BE_BCOMP],
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aux->mColor[BE_ACOMP]);
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#endif
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}
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@@ -459,29 +462,6 @@ void AuxInfo::ClearBack(GLcontext *ctx,
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}
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void AuxInfo::Index(GLcontext *ctx, GLuint index)
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{
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AuxInfo *aux = (AuxInfo *) ctx->DriverCtx;
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BGLView *bglview = aux->mBGLView;
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assert(bglview);
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aux->mIndex = index;
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}
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void AuxInfo::Color(GLcontext *ctx, GLubyte r, GLubyte g,
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GLubyte b, GLubyte a)
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{
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AuxInfo *aux = (AuxInfo *) ctx->DriverCtx;
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BGLView *bglview = aux->mBGLView;
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assert(bglview);
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aux->mColor[BE_RCOMP] = r;
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aux->mColor[BE_GCOMP] = g;
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aux->mColor[BE_BCOMP] = b;
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aux->mColor[BE_ACOMP] = a;
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bglview->SetHighColor(r, g, b, a);
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bglview->SetLowColor(r, g, b, a);
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}
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GLboolean AuxInfo::SetDrawBuffer(GLcontext *ctx, GLenum buffer)
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{
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if (buffer == GL_FRONT_LEFT)
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@@ -601,12 +581,15 @@ void AuxInfo::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
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}
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void AuxInfo::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[])
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GLint x, GLint y,
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const GLchan color[4],
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const GLubyte mask[])
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{
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AuxInfo *aux = (AuxInfo *) ctx->DriverCtx;
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BGLView *bglview = aux->mBGLView;
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assert(bglview);
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int flippedY = aux->mBottom - y;
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bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]);
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if (mask) {
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for (GLuint i = 0; i < n; i++) {
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if (mask[i]) {
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@@ -648,12 +631,14 @@ void AuxInfo::WriteRGBAPixelsFront(const GLcontext *ctx,
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void AuxInfo::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLchan color[4],
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const GLubyte mask[])
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{
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AuxInfo *aux = (AuxInfo *) ctx->DriverCtx;
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BGLView *bglview = aux->mBGLView;
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assert(bglview);
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// plot points using current color
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bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]);
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if (mask) {
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for (GLuint i = 0; i < n; i++) {
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if (mask[i]) {
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@@ -682,7 +667,8 @@ void AuxInfo::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint
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}
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void AuxInfo::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[] )
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GLint x, GLint y,
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GLuint colorIndex, const GLubyte mask[] )
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{
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// XXX to do
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}
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@@ -697,7 +683,7 @@ void AuxInfo::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
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void AuxInfo::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLubyte mask[] )
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GLuint colorIndex, const GLubyte mask[] )
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{
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// XXX to do
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}
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@@ -802,14 +788,20 @@ void AuxInfo::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
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void AuxInfo::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[])
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GLint x, GLint y,
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const GLchan color[4], const GLubyte mask[])
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{
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AuxInfo *aux = (AuxInfo *) ctx->DriverCtx;
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BBitmap *bitmap = aux->mBitmap;
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assert(bitmap);
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int row = aux->mBottom - y;
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GLuint *pixelPtr = (GLuint *) bitmap->Bits() + row * aux->mWidth + x;
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const GLuint pixel = *((GLuint *) aux->mColor);
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GLuint pixel;
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GLubyte *mColor= (GLubyte *) &pixel;
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mColor[BE_RCOMP] = color[RCOMP];
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mColor[BE_GCOMP] = color[GCOMP];
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mColor[BE_BCOMP] = color[BCOMP];
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mColor[BE_ACOMP] = color[ACOMP];
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if (mask) {
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for (GLuint i = 0; i < n; i++) {
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if (mask[i])
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@@ -859,13 +851,19 @@ void AuxInfo::WriteRGBAPixelsBack(const GLcontext *ctx,
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void AuxInfo::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLubyte mask[])
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const GLint x[], const GLint y[],
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const GLchan color[4],
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const GLubyte mask[])
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{
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AuxInfo *aux = (AuxInfo *) ctx->DriverCtx;
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BBitmap *bitmap = aux->mBitmap;
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GLuint pixel;
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GLubyte *mColor= (GLubyte *) &pixel;
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mColor[BE_RCOMP] = color[RCOMP];
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mColor[BE_GCOMP] = color[GCOMP];
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mColor[BE_BCOMP] = color[BCOMP];
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mColor[BE_ACOMP] = color[ACOMP];
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assert(bitmap);
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const GLuint pixel = *((GLuint *) aux->mColor);
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if (mask) {
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for (GLuint i = 0; i < n; i++) {
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if (mask[i]) {
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@@ -900,7 +898,8 @@ void AuxInfo::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
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}
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void AuxInfo::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte mask[] )
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GLint x, GLint y,
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GLuint colorIndex, const GLubyte mask[] )
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{
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// XXX to do
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}
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@@ -915,7 +914,7 @@ void AuxInfo::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
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void AuxInfo::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
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const GLint x[], const GLint y[],
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const GLubyte mask[] )
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GLuint colorIndex, const GLubyte mask[] )
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{
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// XXX to do
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}
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@@ -1,4 +1,4 @@
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/* $Id: svgapix.h,v 1.3 2000/01/25 00:03:02 brianp Exp $ */
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/* $Id: svgapix.h,v 1.4 2000/11/14 17:51:15 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -40,10 +40,7 @@ struct svgamesa_context {
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GLcontext *gl_ctx; /* the core Mesa context */
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GLvisual *gl_vis; /* describes the color buffer */
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GLframebuffer *gl_buffer; /* the ancillary buffers */
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GLuint index; /* current color index */
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GLuint clear_index; /* current clear index */
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GLint red, green, blue; /* current rgb color */
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GLuint truecolor; /* current rgb color */
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GLint clear_red,
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clear_green,
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clear_blue; /* current clear rgb color */
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