intel/fs,vec4: Drop support for shader time

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
This commit is contained in:
Jason Ekstrand
2021-12-03 21:55:56 -06:00
committed by Marge Bot
parent 8f3c100d61
commit 4fa58d27a5
36 changed files with 37 additions and 439 deletions

View File

@@ -1611,7 +1611,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
const nir_shader *shader,
void *mem_ctx,
bool no_spills,
int shader_time_index,
bool debug_enabled)
: backend_shader(compiler, log_data, mem_ctx, shader, &prog_data->base,
debug_enabled),
@@ -1624,7 +1623,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
live_analysis(this), performance_analysis(this),
need_all_constants_in_pull_buffer(false),
no_spills(no_spills),
shader_time_index(shader_time_index),
last_scratch(0)
{
this->failed = false;