intel/fs,vec4: Drop support for shader time
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
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@@ -1611,7 +1611,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
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const nir_shader *shader,
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void *mem_ctx,
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bool no_spills,
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int shader_time_index,
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bool debug_enabled)
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: backend_shader(compiler, log_data, mem_ctx, shader, &prog_data->base,
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debug_enabled),
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@@ -1624,7 +1623,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
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live_analysis(this), performance_analysis(this),
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need_all_constants_in_pull_buffer(false),
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no_spills(no_spills),
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shader_time_index(shader_time_index),
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last_scratch(0)
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{
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this->failed = false;
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