intel/fs,vec4: Drop support for shader time
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
This commit is contained in:

committed by
Marge Bot

parent
8f3c100d61
commit
4fa58d27a5
@@ -39,10 +39,9 @@ vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
|
||||
struct brw_tes_prog_data *prog_data,
|
||||
const nir_shader *shader,
|
||||
void *mem_ctx,
|
||||
int shader_time_index,
|
||||
bool debug_enabled)
|
||||
: vec4_visitor(compiler, log_data, &key->base.tex, &prog_data->base,
|
||||
shader, mem_ctx, false, shader_time_index, debug_enabled)
|
||||
shader, mem_ctx, false, debug_enabled)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -104,12 +103,6 @@ vec4_tes_visitor::emit_urb_write_header(int mrf)
|
||||
vec4_instruction *
|
||||
vec4_tes_visitor::emit_urb_write_opcode(bool complete)
|
||||
{
|
||||
/* For DS, the URB writes end the thread. */
|
||||
if (complete) {
|
||||
if (INTEL_DEBUG(DEBUG_SHADER_TIME))
|
||||
emit_shader_time_end();
|
||||
}
|
||||
|
||||
vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
|
||||
inst->urb_write_flags = complete ?
|
||||
BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
|
||||
|
Reference in New Issue
Block a user