intel/fs,vec4: Drop support for shader time

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
This commit is contained in:
Jason Ekstrand
2021-12-03 21:55:56 -06:00
committed by Marge Bot
parent 8f3c100d61
commit 4fa58d27a5
36 changed files with 37 additions and 439 deletions

View File

@@ -72,7 +72,6 @@ public:
const nir_shader *shader,
void *mem_ctx,
bool no_spills,
int shader_time_index,
bool debug_enabled);
dst_reg dst_null_f()
@@ -278,10 +277,6 @@ public:
vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying, int comp);
virtual void emit_urb_slot(dst_reg reg, int varying);
void emit_shader_time_begin();
void emit_shader_time_end();
void emit_shader_time_write(int shader_time_subindex, src_reg value);
src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
src_reg *reladdr, int reg_offset);
void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
@@ -370,8 +365,6 @@ private:
*/
const bool no_spills;
int shader_time_index;
unsigned last_scratch; /**< measured in 32-byte (register size) units */
};