intel/fs,vec4: Drop support for shader time
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
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@@ -72,7 +72,6 @@ public:
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const nir_shader *shader,
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void *mem_ctx,
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bool no_spills,
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int shader_time_index,
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bool debug_enabled);
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dst_reg dst_null_f()
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@@ -278,10 +277,6 @@ public:
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vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying, int comp);
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virtual void emit_urb_slot(dst_reg reg, int varying);
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void emit_shader_time_begin();
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void emit_shader_time_end();
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void emit_shader_time_write(int shader_time_subindex, src_reg value);
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src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
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src_reg *reladdr, int reg_offset);
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void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
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@@ -370,8 +365,6 @@ private:
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*/
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const bool no_spills;
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int shader_time_index;
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unsigned last_scratch; /**< measured in 32-byte (register size) units */
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};
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