intel/fs,vec4: Drop support for shader time
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14056>
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commit
4fa58d27a5
@@ -1130,7 +1130,6 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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struct brw_stage_prog_data *prog_data,
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const nir_shader *shader,
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unsigned dispatch_width,
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int shader_time_index,
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bool debug_enabled)
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: backend_shader(compiler, log_data, mem_ctx, shader, prog_data,
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debug_enabled),
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@@ -1138,7 +1137,6 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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live_analysis(this), regpressure_analysis(this),
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performance_analysis(this),
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dispatch_width(dispatch_width),
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shader_time_index(shader_time_index),
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bld(fs_builder(this, dispatch_width).at_end())
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{
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init();
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@@ -1149,7 +1147,6 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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struct brw_gs_compile *c,
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struct brw_gs_prog_data *prog_data,
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const nir_shader *shader,
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int shader_time_index,
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bool debug_enabled)
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: backend_shader(compiler, log_data, mem_ctx, shader,
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&prog_data->base.base, debug_enabled),
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@@ -1158,7 +1155,6 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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live_analysis(this), regpressure_analysis(this),
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performance_analysis(this),
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dispatch_width(8),
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shader_time_index(shader_time_index),
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bld(fs_builder(this, dispatch_width).at_end())
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{
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init();
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