mesa: Remove support for NV_vertex_program's special attributes aliasing
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -1528,31 +1528,24 @@ static void _ae_update_state( struct gl_context *ctx )
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for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
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for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
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struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
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struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
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if (attribArray->Enabled) {
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if (attribArray->Enabled) {
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GLint intOrNorm;
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at->array = attribArray;
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at->array = attribArray;
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/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
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/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
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* function pointer here (for float arrays) since the pointer may
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* function pointer here (for float arrays) since the pointer may
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* change from one execution of _ae_ArrayElement() to
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* change from one execution of _ae_ArrayElement() to
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* the next. Doing so caused UT to break.
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* the next. Doing so caused UT to break.
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*/
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*/
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if (ctx->VertexProgram._Enabled
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if (at->array->Integer)
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&& ctx->VertexProgram.Current->IsNVProgram) {
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intOrNorm = 2;
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at->func = AttribFuncsNV[at->array->Normalized]
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else if (at->array->Normalized)
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[at->array->Size-1]
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intOrNorm = 1;
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[TYPE_IDX(at->array->Type)];
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else
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}
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intOrNorm = 0;
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else {
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GLint intOrNorm;
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at->func = AttribFuncsARB[intOrNorm]
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if (at->array->Integer)
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[at->array->Size-1]
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intOrNorm = 2;
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[TYPE_IDX(at->array->Type)];
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else if (at->array->Normalized)
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intOrNorm = 1;
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else
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intOrNorm = 0;
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at->func = AttribFuncsARB[intOrNorm]
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[at->array->Size-1]
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[TYPE_IDX(at->array->Type)];
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}
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at->index = i;
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at->index = i;
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check_vbo(actx, at->array->BufferObj);
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check_vbo(actx, at->array->BufferObj);
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at++;
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at++;
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@@ -314,8 +314,6 @@ _mesa_update_array_object_max_element(struct gl_context *ctx,
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if (!ctx->VertexProgram._Current ||
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if (!ctx->VertexProgram._Current ||
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ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
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ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
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enabled = _mesa_array_object_get_enabled_ff(arrayObj);
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enabled = _mesa_array_object_get_enabled_ff(arrayObj);
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} else if (ctx->VertexProgram._Current->IsNVProgram) {
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enabled = _mesa_array_object_get_enabled_nv(arrayObj);
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} else {
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} else {
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enabled = _mesa_array_object_get_enabled_arb(arrayObj);
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enabled = _mesa_array_object_get_enabled_arb(arrayObj);
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}
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}
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@@ -87,18 +87,6 @@ _mesa_array_object_get_enabled_ff(const struct gl_array_object *arrayObj)
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return arrayObj->_Enabled & VERT_BIT_FF_ALL;
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return arrayObj->_Enabled & VERT_BIT_FF_ALL;
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}
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}
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/** Returns the bitmask of all enabled arrays in nv shader mode.
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*
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* In nv shader mode, the nv generic arrays take precedence over
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* the legacy arrays.
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*/
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static inline GLbitfield64
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_mesa_array_object_get_enabled_nv(const struct gl_array_object *arrayObj)
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{
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GLbitfield64 enabled = arrayObj->_Enabled;
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return enabled & ~(VERT_BIT_FF_NVALIAS & (enabled >> VERT_ATTRIB_GENERIC0));
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}
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/** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
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/** Returns the bitmask of all enabled arrays in arb/glsl shader mode.
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*
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*
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* In arb/glsl shader mode all the fixed function and the arb/glsl generic
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* In arb/glsl shader mode all the fixed function and the arb/glsl generic
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@@ -195,8 +195,6 @@ typedef enum
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#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
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#define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i))
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#define VERT_BIT_TEX_ALL \
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#define VERT_BIT_TEX_ALL \
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BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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BITFIELD64_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
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#define VERT_BIT_FF_NVALIAS \
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BITFIELD64_RANGE(VERT_ATTRIB_POS, VERT_ATTRIB_TEX(VERT_ATTRIB_TEX_MAX))
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#define VERT_BIT_GENERIC_NV(i) VERT_BIT(VERT_ATTRIB_GENERIC_NV(i))
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#define VERT_BIT_GENERIC_NV(i) VERT_BIT(VERT_ATTRIB_GENERIC_NV(i))
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#define VERT_BIT_GENERIC_NV_ALL \
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#define VERT_BIT_GENERIC_NV_ALL \
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@@ -106,8 +106,6 @@ get_program_mode( struct gl_context *ctx )
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return VP_NONE;
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return VP_NONE;
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else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
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else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
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return VP_NONE;
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return VP_NONE;
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else if (ctx->VertexProgram._Current->IsNVProgram)
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return VP_NV;
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else
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else
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return VP_ARB;
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return VP_ARB;
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}
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}
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@@ -55,7 +55,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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/** Current vertex program mode */
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/** Current vertex program mode */
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enum vp_mode {
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enum vp_mode {
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VP_NONE, /**< fixed function */
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VP_NONE, /**< fixed function */
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VP_NV, /**< NV vertex program */
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VP_ARB /**< ARB vertex program or GLSL vertex shader */
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VP_ARB /**< ARB vertex program or GLSL vertex shader */
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};
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};
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@@ -440,32 +440,6 @@ recalculate_input_bindings(struct gl_context *ctx)
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}
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}
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break;
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break;
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case VP_NV:
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/* NV_vertex_program - attribute arrays alias and override
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* conventional, legacy arrays. No materials, and the generic
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* slots are vacant.
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*/
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for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
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if (i < VERT_ATTRIB_GENERIC_MAX
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&& vertexAttrib[VERT_ATTRIB_GENERIC(i)].Enabled)
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inputs[i] = &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
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else if (vertexAttrib[VERT_ATTRIB_FF(i)].Enabled)
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inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
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else {
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inputs[i] = &vbo->currval[VBO_ATTRIB_POS+i];
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const_inputs |= VERT_BIT_FF(i);
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}
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}
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/* Could use just about anything, just to fill in the empty
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* slots:
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*/
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for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
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inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->currval[VBO_ATTRIB_GENERIC0+i];
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const_inputs |= VERT_BIT_GENERIC(i);
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}
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break;
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case VP_ARB:
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case VP_ARB:
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/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
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/* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
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* attribute array aliases and overrides the legacy position array.
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* attribute array aliases and overrides the legacy position array.
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@@ -180,12 +180,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
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}
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}
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map = vbo->map_vp_none;
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map = vbo->map_vp_none;
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break;
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break;
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case VP_NV:
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case VP_ARB:
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case VP_ARB:
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/* The aliasing of attributes for NV vertex programs has already
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* occurred. NV vertex programs cannot access material values,
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* nor attributes greater than VERT_ATTRIB_TEX7.
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*/
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for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
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for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
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exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
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exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
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}
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}
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@@ -152,12 +152,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
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}
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}
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map = vbo->map_vp_none;
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map = vbo->map_vp_none;
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break;
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break;
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case VP_NV:
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case VP_ARB:
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case VP_ARB:
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/* The aliasing of attributes for NV vertex programs has already
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* occurred. NV vertex programs cannot access material values,
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* nor attributes greater than VERT_ATTRIB_TEX7.
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*/
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for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
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for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
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save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
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save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
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}
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}
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