gallium: use identity viewport fix broken clear_with_quad() path

Since bypass_clipping is set and we're specifying quad vertexes in window
coords, setup identity viewport.
This commit is contained in:
Brian Paul
2008-04-03 12:42:26 -06:00
parent 0bc2e2c9cd
commit 4f67a3f7d3

View File

@@ -271,17 +271,15 @@ clear_with_quad(GLcontext *ctx,
#endif
#if !TEST_DRAW_PASSTHROUGH
/* viewport state: viewport matching window dims */
/* viewport state: identity since we're drawing in window coords */
{
const float width = ctx->DrawBuffer->Width;
const float height = ctx->DrawBuffer->Height;
struct pipe_viewport_state vp;
vp.scale[0] = 0.5 * width;
vp.scale[1] = -0.5 * height;
vp.scale[0] = 1.0;
vp.scale[1] = 1.0;
vp.scale[2] = 1.0;
vp.scale[3] = 1.0;
vp.translate[0] = 0.5 * width;
vp.translate[1] = 0.5 * height;
vp.translate[0] = 0.0;
vp.translate[1] = 0.0;
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
cso_set_viewport(st->cso_context, &vp);