gallium: use identity viewport fix broken clear_with_quad() path
Since bypass_clipping is set and we're specifying quad vertexes in window coords, setup identity viewport.
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@@ -271,17 +271,15 @@ clear_with_quad(GLcontext *ctx,
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#endif
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#endif
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#if !TEST_DRAW_PASSTHROUGH
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#if !TEST_DRAW_PASSTHROUGH
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/* viewport state: viewport matching window dims */
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/* viewport state: identity since we're drawing in window coords */
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{
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{
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const float width = ctx->DrawBuffer->Width;
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const float height = ctx->DrawBuffer->Height;
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struct pipe_viewport_state vp;
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struct pipe_viewport_state vp;
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vp.scale[0] = 0.5 * width;
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vp.scale[0] = 1.0;
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vp.scale[1] = -0.5 * height;
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vp.scale[1] = 1.0;
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vp.scale[2] = 1.0;
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vp.scale[2] = 1.0;
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vp.scale[3] = 1.0;
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vp.scale[3] = 1.0;
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vp.translate[0] = 0.5 * width;
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vp.translate[0] = 0.0;
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vp.translate[1] = 0.5 * height;
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vp.translate[1] = 0.0;
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vp.translate[2] = 0.0;
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vp.translate[2] = 0.0;
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vp.translate[3] = 0.0;
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vp.translate[3] = 0.0;
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cso_set_viewport(st->cso_context, &vp);
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cso_set_viewport(st->cso_context, &vp);
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