i965: Push UBO data, but don't use it just yet.

This patch starts uploading UBO data via 3DSTATE_CONSTANT_* packets,
and updates the compiler to know that there's extra payload data, so
things continue working.  However, it still issues pull loads for all
data.  I wanted to separate the two aspects for greater bisectability.

v2: Update for new intel_bufferobj_buffer parameter.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2016-11-29 02:47:15 -08:00
parent 6834b1ebe3
commit 4f586cd8f1
4 changed files with 75 additions and 8 deletions

View File

@@ -1383,7 +1383,14 @@ fs_visitor::emit_gs_thread_end()
void
fs_visitor::assign_curb_setup()
{
prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8;
unsigned uniform_push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
unsigned ubo_push_length = 0;
for (int i = 0; i < 4; i++) {
ubo_push_length += stage_prog_data->ubo_ranges[i].length;
}
prog_data->curb_read_length = uniform_push_length + ubo_push_length;
/* Map the offsets in the UNIFORM file to fixed HW regs. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {

View File

@@ -1776,6 +1776,9 @@ vec4_visitor::setup_uniforms(int reg)
reg += ALIGN(uniforms, 2) / 2;
}
for (int i = 0; i < 4; i++)
reg += stage_prog_data->ubo_ranges[i].length;
stage_prog_data->nr_params = this->uniforms * 4;
prog_data->base.curb_read_length =

View File

@@ -1446,6 +1446,8 @@ brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
}
}
stage_state->push_constants_dirty = true;
if (prog->info.num_ubos || prog->info.num_ssbos)
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}

View File

@@ -2847,6 +2847,8 @@ UNUSED static const uint32_t push_constant_opcodes[] = {
static void
genX(upload_push_constant_packets)(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
UNUSED uint32_t mocs = GEN_GEN < 8 ? GEN7_MOCS_L3 : 0;
struct brw_stage_state *stage_states[] = {
@@ -2863,19 +2865,71 @@ genX(upload_push_constant_packets)(struct brw_context *brw)
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
struct brw_stage_state *stage_state = stage_states[stage];
bool active = stage_state->prog_data && stage_state->push_const_size > 0;
struct gl_program *prog = ctx->_Shader->CurrentProgram[stage];
if (!stage_state->push_constants_dirty)
continue;
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), pkt) {
pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
if (active) {
if (stage_state->prog_data) {
#if GEN_GEN >= 8 || GEN_IS_HASWELL
pkt.ConstantBody.ReadLength[2] = stage_state->push_const_size;
pkt.ConstantBody.Buffer[2] =
/* The Skylake PRM contains the following restriction:
*
* "The driver must ensure The following case does not occur
* without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
* buffer 3 read length equal to zero committed followed by a
* 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
* zero committed."
*
* To avoid this, we program the buffers in the highest slots.
* This way, slot 0 is only used if slot 3 is also used.
*/
int n = 3;
for (int i = 3; i >= 0; i--) {
const struct brw_ubo_range *range =
&stage_state->prog_data->ubo_ranges[i];
if (range->length == 0)
continue;
const struct gl_uniform_block *block =
prog->sh.UniformBlocks[range->block];
const struct gl_uniform_buffer_binding *binding =
&ctx->UniformBufferBindings[block->Binding];
if (binding->BufferObject == ctx->Shared->NullBufferObj) {
static unsigned msg_id = 0;
_mesa_gl_debug(ctx, &msg_id, MESA_DEBUG_SOURCE_API,
MESA_DEBUG_TYPE_UNDEFINED,
MESA_DEBUG_SEVERITY_HIGH,
"UBO %d unbound, %s shader uniform data "
"will be undefined.",
range->block,
_mesa_shader_stage_to_string(stage));
continue;
}
assert(binding->Offset % 32 == 0);
struct brw_bo *bo = intel_bufferobj_buffer(brw,
intel_buffer_object(binding->BufferObject),
binding->Offset, range->length * 32, false);
pkt.ConstantBody.ReadLength[n] = range->length;
pkt.ConstantBody.Buffer[n] =
render_ro_bo(bo, range->start * 32 + binding->Offset);
n--;
}
if (stage_state->push_const_size > 0) {
assert(n >= 0);
pkt.ConstantBody.ReadLength[n] = stage_state->push_const_size;
pkt.ConstantBody.Buffer[n] =
render_ro_bo(stage_state->push_const_bo,
stage_state->push_const_offset);
}
#else
pkt.ConstantBody.ReadLength[0] = stage_state->push_const_size;
pkt.ConstantBody.Buffer[0].offset =
@@ -3596,7 +3650,8 @@ genX(upload_ps)(struct brw_context *brw)
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
#endif
if (prog_data->base.nr_params > 0)
if (prog_data->base.nr_params > 0 ||
prog_data->base.ubo_ranges[0].length > 0)
ps.PushConstantEnable = true;
#if GEN_GEN < 8