glGet*(GL_FRAGMENT_PROGRAM_BINDING_NV) was returning the vertex program binding.

This commit is contained in:
Brian Paul
2005-02-09 18:46:16 +00:00
parent a8d5b176b5
commit 4f1f5e336b
2 changed files with 4 additions and 4 deletions

View File

@@ -807,7 +807,7 @@ StateVars = [
( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
["ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0"],
["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
"", "NV_fragment_program" ),
( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),