anv: fix index buffer emission
In the following case : vkCmdBindPipeline(compute_pipeline); vkCmdDispatch(...); vkCmdBindPipeline(graphics_pipeline); vkCmdBindIndexBuffer(buffer) vkCmdDraw(...); We're emitting the 3DSTATE_INDEX_BUFFER instruction while the HW is still in GPGPU mode, because we're dealing the pipeline selection to vkCmdDraw(). Found while debugging Age Of Empire 4, HW is hung on 3DSTATE_INDEX_BUFFER instruction. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: mesa-stable Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17153>
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@@ -2888,11 +2888,9 @@ struct anv_cmd_graphics_state {
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uint32_t primitive_topology;
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struct {
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struct anv_buffer *index_buffer;
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uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
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uint32_t index_offset;
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} gfx7;
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struct anv_buffer *index_buffer;
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uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
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uint32_t index_offset;
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};
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enum anv_depth_reg_mode {
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