glsl: Delete initialized field from uniform storage test.

Timothy deleted this field.  Fixes "make check".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Kenneth Graunke
2016-03-28 16:57:19 -07:00
parent 86d87d1047
commit 4ed4a2af86

View File

@@ -115,7 +115,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
prog->UniformStorage[index_to_set].name = (char *) name;
prog->UniformStorage[index_to_set].type = type;
prog->UniformStorage[index_to_set].array_elements = array_size;
prog->UniformStorage[index_to_set].initialized = false;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->UniformStorage[index_to_set].opaque[sh].index = ~0;
prog->UniformStorage[index_to_set].opaque[sh].active = false;
@@ -136,7 +135,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
prog->UniformStorage[i].name = (char *) "invalid slot";
prog->UniformStorage[i].type = glsl_type::void_type;
prog->UniformStorage[i].array_elements = 0;
prog->UniformStorage[i].initialized = false;
for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
prog->UniformStorage[i].opaque[sh].index = ~0;
prog->UniformStorage[i].opaque[sh].active = false;
@@ -149,21 +147,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
return red_zone_components;
}
/**
* Verify that the correct uniform is marked as having been initialized.
*/
static void
verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
{
for (unsigned i = 0; i < prog->NumUniformStorage; i++) {
if (i == actual_index) {
EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
} else {
EXPECT_FALSE(prog->UniformStorage[i].initialized);
}
}
}
static void
non_array_test(void *mem_ctx, struct gl_shader_program *prog,
unsigned actual_index, const char *name,
@@ -181,7 +164,6 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog,
linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, 0, val,
red_zone_components, 0xF00F);
}
@@ -338,7 +320,6 @@ array_test(void *mem_ctx, struct gl_shader_program *prog,
linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
0xF00F);
verify_initialization(prog, actual_index);
verify_data(prog->UniformStorage[actual_index].storage, array_size,
val, red_zone_components, 0xF00F);
}