glsl: Delete initialized field from uniform storage test.
Timothy deleted this field. Fixes "make check". Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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@@ -115,7 +115,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
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prog->UniformStorage[index_to_set].name = (char *) name;
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prog->UniformStorage[index_to_set].name = (char *) name;
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prog->UniformStorage[index_to_set].type = type;
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prog->UniformStorage[index_to_set].type = type;
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prog->UniformStorage[index_to_set].array_elements = array_size;
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prog->UniformStorage[index_to_set].array_elements = array_size;
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prog->UniformStorage[index_to_set].initialized = false;
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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prog->UniformStorage[index_to_set].opaque[sh].index = ~0;
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prog->UniformStorage[index_to_set].opaque[sh].index = ~0;
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prog->UniformStorage[index_to_set].opaque[sh].active = false;
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prog->UniformStorage[index_to_set].opaque[sh].active = false;
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@@ -136,7 +135,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
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prog->UniformStorage[i].name = (char *) "invalid slot";
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prog->UniformStorage[i].name = (char *) "invalid slot";
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prog->UniformStorage[i].type = glsl_type::void_type;
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prog->UniformStorage[i].type = glsl_type::void_type;
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prog->UniformStorage[i].array_elements = 0;
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prog->UniformStorage[i].array_elements = 0;
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prog->UniformStorage[i].initialized = false;
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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prog->UniformStorage[i].opaque[sh].index = ~0;
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prog->UniformStorage[i].opaque[sh].index = ~0;
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prog->UniformStorage[i].opaque[sh].active = false;
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prog->UniformStorage[i].opaque[sh].active = false;
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@@ -149,21 +147,6 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage,
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return red_zone_components;
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return red_zone_components;
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}
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}
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/**
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* Verify that the correct uniform is marked as having been initialized.
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*/
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static void
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verify_initialization(struct gl_shader_program *prog, unsigned actual_index)
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{
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for (unsigned i = 0; i < prog->NumUniformStorage; i++) {
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if (i == actual_index) {
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EXPECT_TRUE(prog->UniformStorage[actual_index].initialized);
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} else {
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EXPECT_FALSE(prog->UniformStorage[i].initialized);
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}
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}
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}
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static void
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static void
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non_array_test(void *mem_ctx, struct gl_shader_program *prog,
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non_array_test(void *mem_ctx, struct gl_shader_program *prog,
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unsigned actual_index, const char *name,
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unsigned actual_index, const char *name,
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@@ -181,7 +164,6 @@ non_array_test(void *mem_ctx, struct gl_shader_program *prog,
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linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
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linker::set_uniform_initializer(mem_ctx, prog, name, type, val, 0xF00F);
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verify_initialization(prog, actual_index);
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verify_data(prog->UniformStorage[actual_index].storage, 0, val,
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verify_data(prog->UniformStorage[actual_index].storage, 0, val,
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red_zone_components, 0xF00F);
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red_zone_components, 0xF00F);
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}
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}
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@@ -338,7 +320,6 @@ array_test(void *mem_ctx, struct gl_shader_program *prog,
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linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
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linker::set_uniform_initializer(mem_ctx, prog, name, element_type, val,
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0xF00F);
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0xF00F);
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verify_initialization(prog, actual_index);
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verify_data(prog->UniformStorage[actual_index].storage, array_size,
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verify_data(prog->UniformStorage[actual_index].storage, array_size,
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val, red_zone_components, 0xF00F);
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val, red_zone_components, 0xF00F);
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}
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}
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