VBO refcount and spriteblast fixes
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@@ -1287,7 +1287,9 @@ Mesa Version History
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- fixed a few compilation issues on IRIX
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- fixed a matrix classification bug (reported by Wes Bethel)
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- we weren't reseting the vertex/fragment program error state
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before parsing (Dave Reveman)
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before parsing (Dave Reveman)
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- adjust texcoords for sampling texture rectangles (Dave Reveman)
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- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
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- repeated calls to glDeleteTexture(t) could lead to a crash
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- fixed potential ref count bugs in VBOs and vertex/fragment programs
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- spriteblast demo didn't handle window size changes correctly
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