mesa: Use explicit casts when precision is lost.

Silences MSVC.
This commit is contained in:
José Fonseca
2009-01-06 16:01:11 +00:00
parent fb45adeb9e
commit 4ebb8f78e7

View File

@@ -2133,7 +2133,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
break;
case GL_DEPTH_CLEAR_VALUE:
params[0] = ctx->Depth.Clear;
params[0] = (GLfloat)(ctx->Depth.Clear);
break;
case GL_DEPTH_FUNC:
params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
@@ -2936,7 +2936,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
ASSERT(n <= 100);
for (i = 0; i < n; i++)
params[i] = ENUM_TO_INT(formats[i]);
params[i] = ENUM_TO_FLOAT(formats[i]);
}
break;
case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: