mesa: Use explicit casts when precision is lost.
Silences MSVC.
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@@ -2133,7 +2133,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
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break;
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case GL_DEPTH_CLEAR_VALUE:
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params[0] = ctx->Depth.Clear;
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params[0] = (GLfloat)(ctx->Depth.Clear);
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break;
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case GL_DEPTH_FUNC:
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params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
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@@ -2936,7 +2936,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
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GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
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ASSERT(n <= 100);
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for (i = 0; i < n; i++)
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params[i] = ENUM_TO_INT(formats[i]);
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params[i] = ENUM_TO_FLOAT(formats[i]);
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}
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break;
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case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
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