nir_builder: Return a new builder from nir_builder_init_simple_shader().
It's a little inline function, so we can just RAII it for better ergonomics. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
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@@ -789,9 +789,7 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
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if (has_fragment_shader == false) {
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/* create a dummy fragment shader for this pipeline. */
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nir_builder b;
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nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
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nir_builder b = nir_builder_init_simple_shader(NULL, MESA_SHADER_FRAGMENT, NULL);
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b.shader->info.name = ralloc_strdup(b.shader, "dummy_frag");
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pipeline->pipeline_nir[MESA_SHADER_FRAGMENT] = b.shader;
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