nir_builder: Return a new builder from nir_builder_init_simple_shader().

It's a little inline function, so we can just RAII it for better
ergonomics.

Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7323>
This commit is contained in:
Eric Anholt
2020-10-26 10:44:53 -07:00
parent 1aa1c1aec2
commit 4e9328e3b6
38 changed files with 87 additions and 150 deletions

View File

@@ -789,9 +789,7 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline,
if (has_fragment_shader == false) {
/* create a dummy fragment shader for this pipeline. */
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
nir_builder b = nir_builder_init_simple_shader(NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "dummy_frag");
pipeline->pipeline_nir[MESA_SHADER_FRAGMENT] = b.shader;