intel/compiler: Move the destructor from vec4_visitor to backend_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -673,6 +673,10 @@ backend_shader::backend_shader(const struct brw_compiler *compiler,
|
||||
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
|
||||
}
|
||||
|
||||
backend_shader::~backend_shader()
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
backend_reg::equals(const backend_reg &r) const
|
||||
{
|
||||
|
@@ -197,6 +197,7 @@ protected:
|
||||
struct brw_stage_prog_data *stage_prog_data);
|
||||
|
||||
public:
|
||||
virtual ~backend_shader();
|
||||
|
||||
const struct brw_compiler *compiler;
|
||||
void *log_data; /* Passed to compiler->*_log functions */
|
||||
|
@@ -72,7 +72,6 @@ public:
|
||||
void *mem_ctx,
|
||||
bool no_spills,
|
||||
int shader_time_index);
|
||||
virtual ~vec4_visitor();
|
||||
|
||||
dst_reg dst_null_f()
|
||||
{
|
||||
|
@@ -1883,10 +1883,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
|
||||
this->uniforms = 0;
|
||||
}
|
||||
|
||||
vec4_visitor::~vec4_visitor()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
vec4_visitor::fail(const char *format, ...)
|
||||
|
Reference in New Issue
Block a user