intel/compiler: Move the destructor from vec4_visitor to backend_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1883,10 +1883,6 @@ vec4_visitor::vec4_visitor(const struct brw_compiler *compiler,
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this->uniforms = 0;
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}
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vec4_visitor::~vec4_visitor()
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{
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}
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void
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vec4_visitor::fail(const char *format, ...)
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