intel/compiler: Move the destructor from vec4_visitor to backend_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -673,6 +673,10 @@ backend_shader::backend_shader(const struct brw_compiler *compiler,
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stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
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}
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backend_shader::~backend_shader()
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{
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}
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bool
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backend_reg::equals(const backend_reg &r) const
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{
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