print 2D vs 3D in window

This commit is contained in:
Brian Paul
2006-05-19 16:48:42 +00:00
parent 5ec34f0ff9
commit 4e470db0b9

View File

@@ -256,6 +256,15 @@ Draw(void)
PrintString(s);
glPopMatrix();
glPushMatrix();
glTranslatef(2, (i + 2) * (h + 2), 0);
glRasterPos2i(8, 6);
if (Test3D)
PrintString("Target [2/3]: GL_TEXTURE_3D");
else
PrintString("Target [2/3]: GL_TEXTURE_2D");
glPopMatrix();
glutSwapBuffers();
}
@@ -291,11 +300,9 @@ Key(unsigned char key, int x, int y)
break;
case '2':
Test3D = GL_FALSE;
printf("Using 2D textures\n");
break;
case '3':
Test3D = GL_TRUE;
printf("Using 3D textures\n");
break;
case 27:
exit(0);