print 2D vs 3D in window
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@@ -256,6 +256,15 @@ Draw(void)
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PrintString(s);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(2, (i + 2) * (h + 2), 0);
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glRasterPos2i(8, 6);
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if (Test3D)
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PrintString("Target [2/3]: GL_TEXTURE_3D");
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else
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PrintString("Target [2/3]: GL_TEXTURE_2D");
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glPopMatrix();
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glutSwapBuffers();
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}
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@@ -291,11 +300,9 @@ Key(unsigned char key, int x, int y)
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break;
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case '2':
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Test3D = GL_FALSE;
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printf("Using 2D textures\n");
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break;
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case '3':
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Test3D = GL_TRUE;
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printf("Using 3D textures\n");
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break;
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case 27:
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exit(0);
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