vk/gen8: Add support for push constants

This commit is contained in:
Jason Ekstrand
2015-08-26 17:57:51 -07:00
parent 375a65d5de
commit 4e3ee043c0
3 changed files with 70 additions and 0 deletions

View File

@@ -661,6 +661,34 @@ void anv_CmdWaitEvents(
stub();
}
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
VkShaderStage stage)
{
struct anv_push_constant_data *data =
cmd_buffer->state.push_constants[stage].data;
struct brw_stage_prog_data *prog_data =
cmd_buffer->state.pipeline->prog_data[stage];
/* If we don't actually have any push constants, bail. */
if (data == NULL || prog_data->nr_params == 0)
return (struct anv_state) { .offset = 0 };
struct anv_state state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
prog_data->nr_params * sizeof(float),
32 /* bottom 5 bits MBZ */);
/* Walk through the param array and fill the buffer with data */
uint32_t *u32_map = state.map;
for (unsigned i = 0; i < prog_data->nr_params; i++) {
uint32_t offset = (uintptr_t)prog_data->param[i];
u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
}
return state;
}
void anv_CmdPushConstants(
VkCmdBuffer cmdBuffer,
VkPipelineLayout layout,

View File

@@ -841,6 +841,10 @@ void gen8_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);
struct anv_state
anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
VkShaderStage stage);
void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
const VkClearValue *clear_values);

View File

@@ -29,6 +29,41 @@
#include "anv_private.h"
static void
gen8_cmd_buffer_flush_push_constants(struct anv_cmd_buffer *cmd_buffer)
{
uint32_t stage;
static const uint32_t push_constant_opcodes[] = {
[VK_SHADER_STAGE_VERTEX] = 21,
[VK_SHADER_STAGE_TESS_CONTROL] = 25, /* HS */
[VK_SHADER_STAGE_TESS_EVALUATION] = 26, /* DS */
[VK_SHADER_STAGE_GEOMETRY] = 22,
[VK_SHADER_STAGE_FRAGMENT] = 23,
[VK_SHADER_STAGE_COMPUTE] = 0,
};
uint32_t flushed = 0;
for_each_bit(stage, cmd_buffer->state.push_constants_dirty) {
struct anv_state state = anv_cmd_buffer_push_constants(cmd_buffer, stage);
if (state.offset == 0)
continue;
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CONSTANT_VS,
._3DCommandSubOpcode = push_constant_opcodes[stage],
.ConstantBody = {
.PointerToConstantBuffer0 = { .offset = state.offset },
.ConstantBuffer0ReadLength = DIV_ROUND_UP(state.alloc_size, 32),
});
flushed |= 1 << stage;
}
cmd_buffer->state.push_constants_dirty &= ~flushed;
}
static void
gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
{
@@ -84,6 +119,9 @@ gen8_cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
if (cmd_buffer->state.descriptors_dirty)
anv_flush_descriptor_sets(cmd_buffer);
if (cmd_buffer->state.push_constants_dirty)
gen8_cmd_buffer_flush_push_constants(cmd_buffer);
if (cmd_buffer->state.dirty & ANV_CMD_BUFFER_VP_DIRTY) {
struct anv_dynamic_vp_state *vp_state = cmd_buffer->state.vp_state;
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SCISSOR_STATE_POINTERS,