v3dv: implement vkCmdClearDepthStencilImage
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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Marge Bot

parent
11310ee621
commit
4e2817fd33
@@ -179,8 +179,9 @@ get_internal_type_bpp_for_image_aspects(struct v3dv_image *image,
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static struct v3dv_cl *
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emit_rcl_prologue(struct v3dv_job *job,
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struct fake_framebuffer *framebuffer,
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const uint32_t *clear_color,
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const union v3dv_clear_value *clear_value,
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struct v3dv_image *image,
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VkImageAspectFlags aspects,
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uint32_t layer,
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uint32_t level)
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{
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@@ -198,7 +199,7 @@ emit_rcl_prologue(struct v3dv_job *job,
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config.maximum_bpp_of_all_render_targets = framebuffer->fb.internal_bpp;
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}
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if (clear_color) {
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if (clear_value && (aspects & VK_IMAGE_ASPECT_COLOR_BIT)) {
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uint32_t clear_pad = 0;
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if (image) {
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if (image->slices[layer].tiling == VC5_TILING_UIF_NO_XOR ||
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@@ -217,18 +218,19 @@ emit_rcl_prologue(struct v3dv_job *job,
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}
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}
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const uint32_t *color = &clear_value->color[0];
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1, clear) {
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clear.clear_color_low_32_bits = clear_color[0];
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clear.clear_color_next_24_bits = clear_color[1] & 0x00ffffff;
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clear.clear_color_low_32_bits = color[0];
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clear.clear_color_next_24_bits = color[1] & 0x00ffffff;
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clear.render_target_number = 0;
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};
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if (framebuffer->fb.internal_bpp >= V3D_INTERNAL_BPP_64) {
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2, clear) {
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clear.clear_color_mid_low_32_bits =
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((clear_color[1] >> 24) | (clear_color[2] << 8));
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((color[1] >> 24) | (color[2] << 8));
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clear.clear_color_mid_high_24_bits =
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((clear_color[2] >> 24) | ((clear_color[3] & 0xffff) << 8));
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((color[2] >> 24) | ((color[3] & 0xffff) << 8));
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clear.render_target_number = 0;
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};
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}
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@@ -236,7 +238,7 @@ emit_rcl_prologue(struct v3dv_job *job,
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if (framebuffer->fb.internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3, clear) {
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clear.uif_padded_height_in_uif_blocks = clear_pad;
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clear.clear_color_high_16_bits = clear_color[3] >> 16;
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clear.clear_color_high_16_bits = color[3] >> 16;
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clear.render_target_number = 0;
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};
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}
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@@ -249,8 +251,8 @@ emit_rcl_prologue(struct v3dv_job *job,
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}
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cl_emit(rcl, TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES, clear) {
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clear.z_clear_value = 0;
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clear.stencil_clear_value = 0;
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clear.z_clear_value = clear_value ? clear_value->z : 1.0f;
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clear.stencil_clear_value = clear_value ? clear_value->s : 0;
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};
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cl_emit(rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
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@@ -266,7 +268,7 @@ static void
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emit_frame_setup(struct v3dv_job *job,
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struct fake_framebuffer *framebuffer,
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uint32_t layer,
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const uint32_t *clear_color)
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const union v3dv_clear_value *clear_value)
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{
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struct v3dv_cl *rcl = &job->rcl;
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@@ -299,7 +301,7 @@ emit_frame_setup(struct v3dv_job *job,
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cl_emit(rcl, STORE_TILE_BUFFER_GENERAL, store) {
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store.buffer_to_store = NONE;
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}
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if (clear_color && i == 0) {
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if (clear_value && i == 0) {
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cl_emit(rcl, CLEAR_TILE_BUFFERS, clear) {
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clear.clear_z_stencil_buffer = true;
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clear.clear_all_render_targets = true;
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@@ -563,7 +565,9 @@ emit_copy_image_to_buffer_rcl(struct v3dv_job *job,
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struct fake_framebuffer *framebuffer,
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const VkBufferImageCopy *region)
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{
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, NULL, NULL, 0, 0);
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, NULL, NULL,
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region->imageSubresource.aspectMask,
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0, 0);
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for (int layer = 0; layer < framebuffer->fb.layers; layer++)
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emit_copy_layer_to_buffer(job, buffer, image, framebuffer, layer, region);
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cl_emit(rcl, END_OF_RENDERING, end);
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@@ -704,7 +708,9 @@ emit_copy_image_rcl(struct v3dv_job *job,
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struct fake_framebuffer *framebuffer,
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const VkImageCopy *region)
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{
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, NULL, NULL, 0, 0);
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, NULL, NULL,
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region->dstSubresource.aspectMask,
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0, 0);
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for (int layer = 0; layer < framebuffer->fb.layers; layer++)
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emit_copy_image_layer(job, dst, src, framebuffer, layer, region);
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cl_emit(rcl, END_OF_RENDERING, end);
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@@ -836,14 +842,14 @@ static void
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emit_clear_image_rcl(struct v3dv_job *job,
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struct v3dv_image *image,
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struct fake_framebuffer *framebuffer,
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uint32_t *color,
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const union v3dv_clear_value *clear_value,
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VkImageAspectFlags aspects,
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uint32_t layer,
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uint32_t level)
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{
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struct v3dv_cl *rcl =
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emit_rcl_prologue(job, framebuffer, color, image, layer, level);
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emit_frame_setup(job, framebuffer, 0, color);
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, clear_value,
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image, aspects, layer, level);
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emit_frame_setup(job, framebuffer, 0, clear_value);
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emit_clear_image(job, image, framebuffer, aspects, layer, level);
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cl_emit(rcl, END_OF_RENDERING, end);
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}
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@@ -851,16 +857,24 @@ emit_clear_image_rcl(struct v3dv_job *job,
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static void
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clear_image_tlb(struct v3dv_cmd_buffer *cmd_buffer,
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struct v3dv_image *image,
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const VkClearColorValue *color_value,
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const VkClearValue *clear_value,
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const VkImageSubresourceRange *range)
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{
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uint32_t internal_type, internal_bpp;
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get_internal_type_bpp_for_image_aspects(image, range->aspectMask,
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&internal_type, &internal_bpp);
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uint32_t color[4];
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uint32_t internal_size = 4 << internal_bpp;
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v3dv_get_hw_clear_color(color_value, internal_type, internal_size, color);
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union v3dv_clear_value hw_clear_value = { 0 };
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if (range->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
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uint32_t internal_size = 4 << internal_bpp;
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v3dv_get_hw_clear_color(&clear_value->color, internal_type, internal_size,
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hw_clear_value.color);
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} else {
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assert((range->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) ||
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(range->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT));
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hw_clear_value.z = clear_value->depthStencil.depth;
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hw_clear_value.s = clear_value->depthStencil.stencil;
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}
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uint32_t layer_count = range->layerCount == VK_REMAINING_ARRAY_LAYERS ?
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image->array_size : range->layerCount;
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@@ -885,7 +899,7 @@ clear_image_tlb(struct v3dv_cmd_buffer *cmd_buffer,
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v3dv_cmd_buffer_start_frame(cmd_buffer, &framebuffer.fb);
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v3dv_job_emit_binning_flush(job);
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emit_clear_image_rcl(job, image, &framebuffer, color,
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emit_clear_image_rcl(job, image, &framebuffer, &hw_clear_value,
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range->aspectMask, layer, level);
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v3dv_cmd_buffer_finish_job(cmd_buffer);
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@@ -904,8 +918,31 @@ v3dv_CmdClearColorImage(VkCommandBuffer commandBuffer,
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V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
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V3DV_FROM_HANDLE(v3dv_image, image, _image);
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const VkClearValue clear_value = {
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.color = *pColor,
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};
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for (uint32_t i = 0; i < rangeCount; i++)
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clear_image_tlb(cmd_buffer, image, pColor, &pRanges[i]);
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clear_image_tlb(cmd_buffer, image, &clear_value, &pRanges[i]);
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}
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void
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v3dv_CmdClearDepthStencilImage(VkCommandBuffer commandBuffer,
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VkImage _image,
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VkImageLayout imageLayout,
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const VkClearDepthStencilValue *pDepthStencil,
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uint32_t rangeCount,
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const VkImageSubresourceRange *pRanges)
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{
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V3DV_FROM_HANDLE(v3dv_cmd_buffer, cmd_buffer, commandBuffer);
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V3DV_FROM_HANDLE(v3dv_image, image, _image);
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const VkClearValue clear_value = {
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.depthStencil = *pDepthStencil,
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};
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for (uint32_t i = 0; i < rangeCount; i++)
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clear_image_tlb(cmd_buffer, image, &clear_value, &pRanges[i]);
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}
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static void
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@@ -967,7 +1004,8 @@ emit_copy_buffer_rcl(struct v3dv_job *job,
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struct fake_framebuffer *framebuffer,
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uint32_t format)
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{
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, NULL, NULL, 0, 0);
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, NULL, NULL,
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VK_IMAGE_ASPECT_COLOR_BIT, 0, 0);
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emit_frame_setup(job, framebuffer, 0, NULL);
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emit_copy_buffer(job, dst, src, dst_offset, src_offset, framebuffer, format);
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cl_emit(rcl, END_OF_RENDERING, end);
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@@ -1180,9 +1218,13 @@ emit_fill_buffer_rcl(struct v3dv_job *job,
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struct fake_framebuffer *framebuffer,
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uint32_t data)
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{
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uint32_t clear[4] = { data, 0, 0, 0 };
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, clear, NULL, 0, 0);
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emit_frame_setup(job, framebuffer, 0, &data);
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const union v3dv_clear_value clear_value = {
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.color = { data, 0, 0, 0 },
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};
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struct v3dv_cl *rcl = emit_rcl_prologue(job, framebuffer, &clear_value, NULL,
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VK_IMAGE_ASPECT_COLOR_BIT, 0, 0);
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emit_frame_setup(job, framebuffer, 0, &clear_value);
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emit_fill_buffer(job, bo, offset, framebuffer);
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cl_emit(rcl, END_OF_RENDERING, end);
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}
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