glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Currently GLSL IR forbids any vector comparisons, and defines "ir_binop_equal" and "ir_binop_nequal" to compare all elements and give a single bool. This is highly unintuitive and prevents generation of optimal Mesa IR. Hence, first rename "ir_binop_equal" to "ir_binop_all_equal" and "ir_binop_nequal" to "ir_binop_any_nequal". Second, readd "ir_binop_equal" and "ir_binop_nequal" with the same semantics as less, lequal, etc. Third, allow all comparisons to acts on vectors. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Ian Romanick

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@@ -293,24 +293,30 @@ ir_validate::visit_leave(ir_expression *ir)
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assert(ir->operands[0]->type == ir->type);
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}
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break;
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case ir_binop_less:
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case ir_binop_greater:
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case ir_binop_lequal:
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case ir_binop_gequal:
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/* GLSL < > <= >= operators take scalar floats/ints, but in the
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* IR we may want to do them for vectors instead to support the
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* lessEqual() and friends builtins.
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*/
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assert(ir->type == glsl_type::bool_type);
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assert(ir->operands[0]->type == ir->operands[1]->type);
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break;
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case ir_binop_equal:
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case ir_binop_nequal:
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/* GLSL == and != operate on vectors and return a bool, and the
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* IR matches that. We may want to switch up the IR to work on
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* vectors and return a bvec and make the operators break down
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* to ANDing/ORing the results of the vector comparison.
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/* The semantics of the IR operators differ from the GLSL <, >, <=, >=,
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* ==, and != operators. The IR operators perform a component-wise
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* comparison on scalar or vector types and return a boolean scalar or
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* vector type of the same size.
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*/
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assert(ir->type->base_type == GLSL_TYPE_BOOL);
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assert(ir->operands[0]->type == ir->operands[1]->type);
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assert(ir->operands[0]->type->is_vector()
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|| ir->operands[0]->type->is_scalar());
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assert(ir->operands[0]->type->vector_elements
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== ir->type->vector_elements);
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break;
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case ir_binop_all_equal:
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case ir_binop_any_nequal:
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/* GLSL == and != operate on scalars, vectors, matrices and arrays, and
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* return a scalar boolean. The IR matches that.
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*/
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assert(ir->type == glsl_type::bool_type);
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assert(ir->operands[0]->type == ir->operands[1]->type);
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