mesa/vbo: move some Draw checks out of validation
These checks do not generate any errors. Move them so we can add KHR_no_error support and still make sure we do these checks. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -290,15 +290,6 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
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"%s(tess ctrl shader is missing)", function);
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return false;
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}
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/* For ES2, we can draw if we have a vertex program/shader). */
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return ctx->VertexProgram._Current != NULL;
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case API_OPENGLES:
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/* For OpenGL ES, only draw if we have vertex positions
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*/
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if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
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return false;
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break;
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case API_OPENGL_CORE:
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@@ -312,32 +303,10 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
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return false;
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}
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break;
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/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
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* says:
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*
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* "If there is no active program for the vertex or fragment shader
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* stages, the results of vertex and/or fragment processing will be
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* undefined. However, this is not an error."
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*
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* The fragment shader is not tested here because other state (e.g.,
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* GL_RASTERIZER_DISCARD) affects whether or not we actually care.
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*/
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return ctx->VertexProgram._Current != NULL;
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case API_OPENGLES:
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case API_OPENGL_COMPAT:
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if (ctx->VertexProgram._Current != NULL) {
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/* Draw regardless of whether or not we have any vertex arrays.
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* (Ex: could draw a point using a constant vertex pos)
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*/
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return true;
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} else {
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/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
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* array [0]).
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*/
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return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
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ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
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}
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break;
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default:
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@@ -700,14 +669,6 @@ validate_DrawElements_common(struct gl_context *ctx,
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if (!check_valid_to_render(ctx, caller))
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return false;
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/* Not using a VBO for indices, so avoid NULL pointer derefs later.
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*/
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if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
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return false;
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if (count == 0)
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return false;
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return true;
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}
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@@ -179,6 +179,60 @@ check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
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}
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/**
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* Check if we should skip the draw call even after validation was successful.
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*/
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static bool
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skip_validated_draw(struct gl_context *ctx)
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{
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switch (ctx->API) {
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case API_OPENGLES2:
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/* For ES2, we can draw if we have a vertex program/shader). */
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return ctx->VertexProgram._Current == NULL;
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case API_OPENGLES:
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/* For OpenGL ES, only draw if we have vertex positions
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*/
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if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
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return false;
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break;
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case API_OPENGL_CORE:
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/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
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* says:
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*
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* "If there is no active program for the vertex or fragment shader
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* stages, the results of vertex and/or fragment processing will be
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* undefined. However, this is not an error."
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*
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* The fragment shader is not tested here because other state (e.g.,
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* GL_RASTERIZER_DISCARD) affects whether or not we actually care.
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*/
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return ctx->VertexProgram._Current == NULL;
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case API_OPENGL_COMPAT:
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if (ctx->VertexProgram._Current != NULL) {
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/* Draw regardless of whether or not we have any vertex arrays.
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* (Ex: could draw a point using a constant vertex pos)
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*/
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return false;
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} else {
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/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
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* array [0]).
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*/
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return (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled &&
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!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
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}
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break;
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default:
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unreachable("Invalid API value in check_valid_to_render()");
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}
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return false;
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}
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/**
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* Print info/data for glDrawArrays(), for debugging.
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*/
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@@ -410,6 +464,9 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
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struct vbo_context *vbo = vbo_context(ctx);
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struct _mesa_prim prim[2];
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if (skip_validated_draw(ctx))
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return;
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vbo_bind_arrays(ctx);
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/* OpenGL 4.5 says that primitive restart is ignored with non-indexed
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@@ -739,6 +796,25 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
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#endif
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static bool
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skip_draw_elements(struct gl_context *ctx, GLsizei count,
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const GLvoid *indices)
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{
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if (count == 0)
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return true;
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/* Not using a VBO for indices, so avoid NULL pointer derefs later.
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*/
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if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
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return true;
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if (skip_validated_draw(ctx))
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return true;
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return false;
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}
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/**
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* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
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* Do the rendering for a glDrawElements or glDrawRangeElements call after
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@@ -757,6 +833,9 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
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struct _mesa_index_buffer ib;
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struct _mesa_prim prim[1];
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if (skip_draw_elements(ctx, count, indices))
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return;
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vbo_bind_arrays(ctx);
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ib.count = count;
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@@ -1230,6 +1309,9 @@ vbo_exec_MultiDrawElements(GLenum mode,
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primcount))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
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NULL);
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}
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@@ -1248,6 +1330,9 @@ vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
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primcount))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
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basevertex);
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}
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@@ -1275,6 +1360,9 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
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return;
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}
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if (skip_validated_draw(ctx))
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return;
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vbo_bind_arrays(ctx);
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/* init most fields to zero */
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@@ -1482,6 +1570,9 @@ vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
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if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_drawarraysindirect(ctx, mode, indirect);
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}
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@@ -1499,6 +1590,9 @@ vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
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if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
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}
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@@ -1521,6 +1615,9 @@ vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
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primcount, stride))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_multidrawarraysindirect(ctx, mode, indirect,
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primcount, stride);
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}
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@@ -1546,6 +1643,9 @@ vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
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primcount, stride))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_multidrawelementsindirect(ctx, mode, type, indirect,
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primcount, stride);
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}
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@@ -1634,6 +1734,9 @@ vbo_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect,
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maxdrawcount, stride))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_multidrawarraysindirectcount(ctx, mode, indirect, drawcount,
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maxdrawcount, stride);
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}
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@@ -1662,6 +1765,9 @@ vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
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maxdrawcount, stride))
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return;
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if (skip_validated_draw(ctx))
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return;
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vbo_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
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drawcount, maxdrawcount,
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stride);
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