mesa: fix indentation
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@@ -712,8 +712,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (target != GL_RENDERBUFFER_EXT) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glBindRenderbufferEXT(target)");
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_mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
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return;
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}
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