intel/fs: handle interpolation modes for at_sample and at_offset too

Fixes dEQP-VK.draw.*.linear_interpolation.*

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19647>
This commit is contained in:
Iván Briano
2022-03-16 19:26:54 -07:00
committed by Marge Bot
parent 22d6556a4b
commit 4dd81b4e2f
2 changed files with 16 additions and 35 deletions

View File

@@ -46,29 +46,7 @@ dEQP-VK.drm_format_modifiers.export_import.r8_unorm,Crash
dEQP-VK.drm_format_modifiers.export_import.r8g8_unorm,Crash
dEQP-VK.drm_format_modifiers.export_import.r8g8b8a8_srgb,Crash
# 1.3.3.0 uprev:
dEQP-VK.draw.dynamic_rendering.linear_interpolation.no_offset_16_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.no_offset_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.no_offset_8_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.offset_min_16_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.offset_min_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.offset_min_4_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.offset_min_8_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_2_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_4_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_8_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_max_16_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_max_2_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_max_4_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_max_8_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_min_16_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_min_4_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_min_8_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.offset_min_2_samples,Fail
# sharding from 10 to 12 jobs
dEQP-VK.draw.dynamic_rendering.linear_interpolation.offset_max_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.linear_interpolation.offset_max_16_samples,Fail
dEQP-VK.drm_format_modifiers.export_import.r8g8b8a8_unorm,Crash
dEQP-VK.drm_format_modifiers.export_import_fmt_features2.a4r4g4b4_unorm_pack16,Crash
dEQP-VK.drm_format_modifiers.export_import_fmt_features2.b5g6r5_unorm_pack16,Crash
@@ -84,17 +62,4 @@ dEQP-VK.dynamic_rendering.suballocation.load_store_op_none.stencil_d24_unorm_s8_
dEQP-VK.dynamic_rendering.suballocation.load_store_op_none.stencil_d32_sfloat_s8_uint_load_op_none_store_op_dontcare,Crash
# New CTS failures in 1.3.5.0
dEQP-VK.draw.dynamic_rendering.complete_secondary_cmd_buff.linear_interpolation.offset_max_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.partial_secondary_cmd_buff.linear_interpolation.no_offset_4_samples,Fail
dEQP-VK.draw.dynamic_rendering.partial_secondary_cmd_buff.linear_interpolation.offset_max_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.partial_secondary_cmd_buff.linear_interpolation.offset_max_4_samples,Fail
dEQP-VK.draw.dynamic_rendering.partial_secondary_cmd_buff.linear_interpolation.offset_min_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.partial_secondary_cmd_buff.linear_interpolation.offset_min_4_samples,Fail
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.no_offset_4_samples,Fail
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.offset_max_8_samples,Fail
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.offset_min_16_samples,Fail
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.offset_min_2_samples,Fail
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.offset_min_4_samples,Fail
dEQP-VK.draw.dynamic_rendering.primary_cmd_buff.linear_interpolation.offset_min_8_samples,Fail
dEQP-VK.draw.renderpass.linear_interpolation.no_offset_16_samples,Fail
dEQP-VK.drm_format_modifiers.export_import_fmt_features2.b4g4r4a4_unorm_pack16,Crash

View File

@@ -7159,6 +7159,8 @@ brw_compute_barycentric_interp_modes(const struct intel_device_info *devinfo,
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_sample:
case nir_intrinsic_load_barycentric_at_offset:
break;
default:
continue;
@@ -7375,6 +7377,20 @@ brw_nir_populate_wm_prog_data(const nir_shader *shader,
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(devinfo, shader);
/* From the BDW PRM documentation for 3DSTATE_WM:
*
* "MSDISPMODE_PERSAMPLE is required in order to select Perspective
* Sample or Non- perspective Sample barycentric coordinates."
*
* So cleanup any potentially set sample barycentric mode when not in per
* sample dispatch.
*/
if (prog_data->persample_dispatch == BRW_NEVER) {
prog_data->barycentric_interp_modes &=
~BITFIELD_BIT(BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE);
}
prog_data->uses_nonperspective_interp_modes |=
(prog_data->barycentric_interp_modes &
BRW_BARYCENTRIC_NONPERSPECTIVE_BITS) != 0;