added 16-bit/channel rendering info
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@@ -193,19 +193,19 @@ interface structures like __GLimports and __GLexports.
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Internal color values
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16-bit color channels
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---------------------
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Previously, Mesa treated color channel values as GLubytes in [0,255].
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Mesa 3.5 uses the GLchan datatype for color channel values. In the
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future it will be possible to define GLchan to be larger than a byte
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in order to support high-precision colors.
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There's experimental support for 16-bit color channels (64-bit pixels)
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in Mesa 3.5. Only the OSMesa interface can be used for 16-bit rendering.
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Type "make linux-osmesa16" in the top-level directory to build the
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special libOSMesa16.so library.
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Many, many occurances of GLubyte have been replaced with GLchan
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and many occurances of the number 255 have been replaced with CHAN_MAX.
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Support for CHAN_BITS > 8 is not ready yet but will be eventually.
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This hasn't been tested very thoroughly yet so please file bug reports
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if you have trouble.
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In the future I hope to implement support for 32-bit, floating point
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color channels.
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----------------------------------------------------------------------
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$Id: RELNOTES-3.5,v 1.11 2001/04/20 02:34:12 brianp Exp $
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$Id: RELNOTES-3.5,v 1.12 2001/04/26 22:33:34 brianp Exp $
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