ttn: Implement disk cache

ttn is slow, let's disk cache it.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4993>
This commit is contained in:
Axel Davy
2020-05-12 22:24:32 +02:00
committed by Marge Bot
parent 522bd414f3
commit 4db880d805

View File

@@ -22,12 +22,16 @@
* IN THE SOFTWARE.
*/
#include "util/blob.h"
#include "util/disk_cache.h"
#include "util/u_memory.h"
#include "util/ralloc.h"
#include "pipe/p_screen.h"
#include "compiler/nir/nir.h"
#include "compiler/nir/nir_control_flow.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/nir/nir_serialize.h"
#include "compiler/shader_enums.h"
#include "tgsi_to_nir.h"
@@ -2580,21 +2584,97 @@ ttn_finalize_nir(struct ttn_compile *c, struct pipe_screen *screen)
nir_validate_shader(nir, "TTN: after all optimizations");
}
static void save_nir_to_disk_cache(struct disk_cache *cache,
uint8_t key[CACHE_KEY_SIZE],
const nir_shader *s)
{
struct blob blob = {0};
blob_init(&blob);
/* Because we cannot fully trust disk_cache_put
* (EGL_ANDROID_blob_cache) we add the shader size,
* which we'll check after disk_cache_get().
*/
if (blob_reserve_uint32(&blob) != 0) {
blob_finish(&blob);
return;
}
nir_serialize(&blob, s, true);
*(uint32_t *)blob.data = blob.size;
disk_cache_put(cache, key, blob.data, blob.size, NULL);
blob_finish(&blob);
}
static nir_shader *
load_nir_from_disk_cache(struct disk_cache *cache,
struct pipe_screen *screen,
uint8_t key[CACHE_KEY_SIZE],
unsigned processor)
{
const nir_shader_compiler_options *options =
screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, processor);
struct blob_reader blob_reader;
size_t size;
nir_shader *s;
uint32_t *buffer = (uint32_t *)disk_cache_get(cache, key, &size);
if (!buffer)
return NULL;
/* Match found. No need to check crc32 or other things.
* disk_cache_get is supposed to do that for us.
* However we do still check if the first element is indeed the size,
* as we cannot fully trust disk_cache_get (EGL_ANDROID_blob_cache) */
if (buffer[0] != size) {
return NULL;
}
size -= 4;
blob_reader_init(&blob_reader, buffer + 1, size);
s = nir_deserialize(NULL, options, &blob_reader);
free(buffer); /* buffer was malloc-ed */
return s;
}
struct nir_shader *
tgsi_to_nir(const void *tgsi_tokens,
struct pipe_screen *screen,
bool allow_disk_cache)
{
struct disk_cache *cache = NULL;
struct ttn_compile *c;
struct nir_shader *s;
struct nir_shader *s = NULL;
uint8_t key[CACHE_KEY_SIZE];
unsigned processor;
(void)allow_disk_cache;
if (allow_disk_cache)
cache = screen->get_disk_shader_cache(screen);
/* Look first in the cache */
if (cache) {
disk_cache_compute_key(cache,
tgsi_tokens,
tgsi_num_tokens(tgsi_tokens) * sizeof(struct tgsi_token),
key);
processor = tgsi_get_processor_type(tgsi_tokens);
s = load_nir_from_disk_cache(cache, screen, key, processor);
}
if (s)
return s;
/* Not in the cache */
c = ttn_compile_init(tgsi_tokens, NULL, screen);
s = c->build.shader;
ttn_finalize_nir(c, screen);
ralloc_free(c);
if (cache)
save_nir_to_disk_cache(cache, key, s);
return s;
}