mesa: Force GL_ARB_copy_buffer to always be enabled
As per discussions at XDS.
This commit is contained in:
@@ -140,6 +140,7 @@ driGetRendererString( char * buffer, const char * hardware_name,
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#define need_GL_ARB_copy_buffer
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#define need_GL_ARB_draw_buffers
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#define need_GL_ARB_draw_buffers
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#define need_GL_ARB_multisample
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#define need_GL_ARB_multisample
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#define need_GL_ARB_texture_compression
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#define need_GL_ARB_texture_compression
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@@ -164,6 +165,7 @@ driGetRendererString( char * buffer, const char * hardware_name,
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#include "main/remap_helper.h"
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#include "main/remap_helper.h"
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static const struct dri_extension all_mesa_extensions[] = {
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static const struct dri_extension all_mesa_extensions[] = {
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{ "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions },
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{ "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
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{ "GL_ARB_draw_buffers", GL_ARB_draw_buffers_functions },
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{ "GL_ARB_multisample", GL_ARB_multisample_functions },
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{ "GL_ARB_multisample", GL_ARB_multisample_functions },
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{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
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{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
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@@ -31,7 +31,6 @@
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#include "utils.h"
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#include "utils.h"
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#define need_GL_ARB_copy_buffer
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#define need_GL_ARB_draw_elements_base_vertex
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#define need_GL_ARB_draw_elements_base_vertex
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#define need_GL_ARB_framebuffer_object
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#define need_GL_ARB_framebuffer_object
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#define need_GL_ARB_map_buffer_range
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#define need_GL_ARB_map_buffer_range
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@@ -79,7 +78,6 @@
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* i965_dri.
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* i965_dri.
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*/
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*/
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static const struct dri_extension card_extensions[] = {
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static const struct dri_extension card_extensions[] = {
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{ "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions },
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{ "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
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{ "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
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{ "GL_ARB_half_float_pixel", NULL },
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{ "GL_ARB_half_float_pixel", NULL },
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{ "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions },
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{ "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions },
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@@ -74,15 +74,9 @@ get_buffer_target(GLcontext *ctx, GLenum target)
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case GL_PIXEL_UNPACK_BUFFER_EXT:
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case GL_PIXEL_UNPACK_BUFFER_EXT:
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return &ctx->Unpack.BufferObj;
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return &ctx->Unpack.BufferObj;
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case GL_COPY_READ_BUFFER:
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case GL_COPY_READ_BUFFER:
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if (ctx->Extensions.ARB_copy_buffer) {
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return &ctx->CopyReadBuffer;
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return &ctx->CopyReadBuffer;
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}
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break;
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case GL_COPY_WRITE_BUFFER:
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case GL_COPY_WRITE_BUFFER:
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if (ctx->Extensions.ARB_copy_buffer) {
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return &ctx->CopyWriteBuffer;
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return &ctx->CopyWriteBuffer;
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}
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break;
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#if FEATURE_EXT_transform_feedback
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#if FEATURE_EXT_transform_feedback
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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if (ctx->Extensions.EXT_transform_feedback) {
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if (ctx->Extensions.EXT_transform_feedback) {
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@@ -45,7 +45,7 @@ static const struct {
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int flag_offset;
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int flag_offset;
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} default_extensions[] = {
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} default_extensions[] = {
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{ OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) },
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{ OFF, "GL_ARB_blend_func_extended", F(ARB_blend_func_extended) },
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{ OFF, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
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{ ON, "GL_ARB_copy_buffer", F(ARB_copy_buffer) },
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{ OFF, "GL_ARB_depth_buffer_float", F(ARB_depth_buffer_float) },
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{ OFF, "GL_ARB_depth_buffer_float", F(ARB_depth_buffer_float) },
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{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
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{ OFF, "GL_ARB_depth_clamp", F(ARB_depth_clamp) },
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{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
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{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
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@@ -229,7 +229,7 @@ static const struct {
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void
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void
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_mesa_enable_sw_extensions(GLcontext *ctx)
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_mesa_enable_sw_extensions(GLcontext *ctx)
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{
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{
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ctx->Extensions.ARB_copy_buffer = GL_TRUE;
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/*ctx->Extensions.ARB_copy_buffer = GL_TRUE;*/
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ctx->Extensions.ARB_depth_clamp = GL_TRUE;
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ctx->Extensions.ARB_depth_clamp = GL_TRUE;
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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/*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
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