intel/rt: switch to common pass for shader calls lowering
v2: rename for new indices Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
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@@ -51,10 +51,7 @@ void brw_nir_lower_combined_intersection_any_hit(nir_shader *intersection,
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void brw_nir_lower_shader_returns(nir_shader *shader);
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void brw_nir_lower_shader_returns(nir_shader *shader);
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bool brw_nir_lower_shader_calls(nir_shader *shader,
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bool brw_nir_lower_shader_calls(nir_shader *shader);
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nir_shader ***resume_shaders_out,
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uint32_t *num_resume_shaders_out,
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void *mem_ctx);
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void brw_nir_lower_rt_intrinsics(nir_shader *shader,
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void brw_nir_lower_rt_intrinsics(nir_shader *shader,
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const struct intel_device_info *devinfo);
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const struct intel_device_info *devinfo);
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@@ -2479,13 +2479,18 @@ compile_upload_rt_shader(struct anv_ray_tracing_pipeline *pipeline,
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nir_shader **resume_shaders = NULL;
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nir_shader **resume_shaders = NULL;
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uint32_t num_resume_shaders = 0;
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uint32_t num_resume_shaders = 0;
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if (nir->info.stage != MESA_SHADER_COMPUTE) {
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if (nir->info.stage != MESA_SHADER_COMPUTE) {
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NIR_PASS_V(nir, brw_nir_lower_shader_calls,
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NIR_PASS_V(nir, nir_lower_shader_calls,
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nir_address_format_64bit_global,
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BRW_BTD_STACK_ALIGN,
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&resume_shaders, &num_resume_shaders, mem_ctx);
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&resume_shaders, &num_resume_shaders, mem_ctx);
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NIR_PASS_V(nir, brw_nir_lower_shader_calls);
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NIR_PASS_V(nir, brw_nir_lower_rt_intrinsics, devinfo);
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}
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}
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NIR_PASS_V(nir, brw_nir_lower_rt_intrinsics, devinfo);
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for (unsigned i = 0; i < num_resume_shaders; i++) {
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for (unsigned i = 0; i < num_resume_shaders; i++)
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NIR_PASS_V(resume_shaders[i], brw_nir_lower_shader_calls);
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NIR_PASS_V(resume_shaders[i], brw_nir_lower_rt_intrinsics, devinfo);
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NIR_PASS_V(resume_shaders[i], brw_nir_lower_rt_intrinsics, devinfo);
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}
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stage->code =
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stage->code =
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brw_compile_bs(compiler, pipeline->base.device, mem_ctx,
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brw_compile_bs(compiler, pipeline->base.device, mem_ctx,
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