glsl/linker: get rid of gl_context from atomic counters paths
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
This commit is contained in:
@@ -131,14 +131,14 @@ process_atomic_variable(const struct glsl_type *t,
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}
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static struct active_atomic_buffer *
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find_active_atomic_counters(struct gl_context *ctx,
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find_active_atomic_counters(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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unsigned *num_buffers)
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{
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struct active_atomic_buffer *buffers =
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rzalloc_array(NULL, /* ctx */
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struct active_atomic_buffer,
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ctx->Const.MaxAtomicBufferBindings);
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consts->MaxAtomicBufferBindings);
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*num_buffers = 0;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
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@@ -190,13 +190,13 @@ cmp_active_counter_offsets(const void *a, const void *b)
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}
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void
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gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {0};
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struct active_atomic_buffer *abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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find_active_atomic_counters(consts, prog, &num_buffers);
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prog->data->AtomicBuffers =
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rzalloc_array(prog->data, struct gl_active_atomic_buffer, num_buffers);
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@@ -204,7 +204,7 @@ gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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unsigned buffer_idx = 0;
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for (unsigned binding = 0;
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binding < ctx->Const.MaxAtomicBufferBindings;
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binding < consts->MaxAtomicBufferBindings;
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binding++) {
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/* If the binding was not used, skip.
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@@ -301,12 +301,12 @@ gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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}
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void
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gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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struct active_atomic_buffer *abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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find_active_atomic_counters(consts, prog, &num_buffers);
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unsigned atomic_counters[MESA_SHADER_STAGES] = {0};
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unsigned atomic_buffers[MESA_SHADER_STAGES] = {0};
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unsigned total_atomic_counters = 0;
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@@ -317,7 +317,7 @@ gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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* against the combined limit -- That's the behavior the spec
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* requires.
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*/
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for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
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for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
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if (abs[i].size == 0)
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continue;
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@@ -354,19 +354,19 @@ gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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/* Check that they are within the supported limits. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
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if (atomic_counters[i] > consts->Program[i].MaxAtomicCounters)
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linker_error(prog, "Too many %s shader atomic counters",
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_mesa_shader_stage_to_string(i));
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if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
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if (atomic_buffers[i] > consts->Program[i].MaxAtomicBuffers)
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linker_error(prog, "Too many %s shader atomic counter buffers",
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_mesa_shader_stage_to_string(i));
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}
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if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
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if (total_atomic_counters > consts->MaxCombinedAtomicCounters)
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linker_error(prog, "Too many combined atomic counters");
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if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
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if (total_atomic_buffers > consts->MaxCombinedAtomicBuffers)
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linker_error(prog, "Too many combined atomic buffers");
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ralloc_free(abs);
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@@ -621,7 +621,7 @@ gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog,
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if (!gl_nir_link_uniforms(ctx, prog, options->fill_parameters))
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return false;
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gl_nir_link_assign_atomic_counter_resources(ctx, prog);
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gl_nir_link_assign_atomic_counter_resources(&ctx->Const, prog);
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gl_nir_link_assign_xfb_resources(ctx, prog);
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return true;
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@@ -687,8 +687,8 @@ gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
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link_util_check_uniform_resources(&ctx->Const, prog);
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link_util_check_subroutine_resources(prog);
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check_image_resources(ctx, prog);
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gl_nir_link_assign_atomic_counter_resources(ctx, prog);
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gl_nir_link_check_atomic_counter_resources(ctx, prog);
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gl_nir_link_assign_atomic_counter_resources(&ctx->Const, prog);
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gl_nir_link_check_atomic_counter_resources(&ctx->Const, prog);
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if (prog->data->LinkStatus == LINKING_FAILURE)
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return false;
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@@ -29,6 +29,7 @@ extern "C" {
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#endif
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struct gl_context;
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struct gl_constants;
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struct gl_shader_program;
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struct gl_nir_linker_options {
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@@ -58,10 +59,10 @@ void nir_build_program_resource_list(struct gl_context *ctx,
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struct gl_shader_program *prog,
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bool rebuild_resourse_list);
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void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
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void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
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void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
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@@ -147,12 +147,12 @@ namespace {
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}
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active_atomic_buffer *
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find_active_atomic_counters(struct gl_context *ctx,
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find_active_atomic_counters(const struct gl_constants *consts,
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struct gl_shader_program *prog,
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unsigned *num_buffers)
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{
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active_atomic_buffer *const buffers =
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new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
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new active_atomic_buffer[consts->MaxAtomicBufferBindings];
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*num_buffers = 0;
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@@ -173,7 +173,7 @@ namespace {
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}
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}
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for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
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for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
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if (buffers[i].size == 0)
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continue;
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@@ -201,13 +201,13 @@ namespace {
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}
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void
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link_assign_atomic_counter_resources(struct gl_context *ctx,
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link_assign_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
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active_atomic_buffer *abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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find_active_atomic_counters(consts, prog, &num_buffers);
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prog->data->AtomicBuffers = rzalloc_array(prog->data, gl_active_atomic_buffer,
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num_buffers);
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@@ -215,7 +215,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
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unsigned i = 0;
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for (unsigned binding = 0;
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binding < ctx->Const.MaxAtomicBufferBindings;
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binding < consts->MaxAtomicBufferBindings;
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binding++) {
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/* If the binding was not used, skip.
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@@ -300,12 +300,12 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
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}
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void
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link_check_atomic_counter_resources(struct gl_context *ctx,
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link_check_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog)
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{
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unsigned num_buffers;
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active_atomic_buffer *const abs =
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find_active_atomic_counters(ctx, prog, &num_buffers);
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find_active_atomic_counters(consts, prog, &num_buffers);
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unsigned atomic_counters[MESA_SHADER_STAGES] = {};
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unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
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unsigned total_atomic_counters = 0;
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@@ -316,7 +316,7 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
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* against the combined limit -- That's the behavior the spec
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* requires.
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*/
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for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
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for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
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if (abs[i].size == 0)
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continue;
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@@ -334,19 +334,19 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
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/* Check that they are within the supported limits. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
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if (atomic_counters[i] > consts->Program[i].MaxAtomicCounters)
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linker_error(prog, "Too many %s shader atomic counters",
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_mesa_shader_stage_to_string(i));
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if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
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if (atomic_buffers[i] > consts->Program[i].MaxAtomicBuffers)
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linker_error(prog, "Too many %s shader atomic counter buffers",
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_mesa_shader_stage_to_string(i));
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}
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if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
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if (total_atomic_counters > consts->MaxCombinedAtomicCounters)
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linker_error(prog, "Too many combined atomic counters");
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if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
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if (total_atomic_buffers > consts->MaxCombinedAtomicBuffers)
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linker_error(prog, "Too many combined atomic buffers");
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delete [] abs;
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@@ -4514,8 +4514,8 @@ link_and_validate_uniforms(struct gl_context *ctx,
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link_util_check_uniform_resources(&ctx->Const, prog);
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link_util_check_subroutine_resources(prog);
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check_image_resources(ctx, prog);
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link_assign_atomic_counter_resources(ctx, prog);
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link_check_atomic_counter_resources(ctx, prog);
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link_assign_atomic_counter_resources(&ctx->Const, prog);
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link_check_atomic_counter_resources(&ctx->Const, prog);
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}
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static bool
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@@ -83,11 +83,11 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
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gl_linked_shader **stages);
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extern void
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link_assign_atomic_counter_resources(struct gl_context *ctx,
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link_assign_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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extern void
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link_check_atomic_counter_resources(struct gl_context *ctx,
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link_check_atomic_counter_resources(const struct gl_constants *consts,
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struct gl_shader_program *prog);
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