glsl/linker: get rid of gl_context from atomic counters paths

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14433>
This commit is contained in:
Dave Airlie
2022-01-07 11:08:33 +10:00
committed by Marge Bot
parent e9ec1429ba
commit 4d6e866b7b
6 changed files with 35 additions and 34 deletions

View File

@@ -131,14 +131,14 @@ process_atomic_variable(const struct glsl_type *t,
}
static struct active_atomic_buffer *
find_active_atomic_counters(struct gl_context *ctx,
find_active_atomic_counters(const struct gl_constants *consts,
struct gl_shader_program *prog,
unsigned *num_buffers)
{
struct active_atomic_buffer *buffers =
rzalloc_array(NULL, /* ctx */
struct active_atomic_buffer,
ctx->Const.MaxAtomicBufferBindings);
consts->MaxAtomicBufferBindings);
*num_buffers = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
@@ -190,13 +190,13 @@ cmp_active_counter_offsets(const void *a, const void *b)
}
void
gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned num_buffers;
unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {0};
struct active_atomic_buffer *abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
find_active_atomic_counters(consts, prog, &num_buffers);
prog->data->AtomicBuffers =
rzalloc_array(prog->data, struct gl_active_atomic_buffer, num_buffers);
@@ -204,7 +204,7 @@ gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
unsigned buffer_idx = 0;
for (unsigned binding = 0;
binding < ctx->Const.MaxAtomicBufferBindings;
binding < consts->MaxAtomicBufferBindings;
binding++) {
/* If the binding was not used, skip.
@@ -301,12 +301,12 @@ gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
}
void
gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned num_buffers;
struct active_atomic_buffer *abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
find_active_atomic_counters(consts, prog, &num_buffers);
unsigned atomic_counters[MESA_SHADER_STAGES] = {0};
unsigned atomic_buffers[MESA_SHADER_STAGES] = {0};
unsigned total_atomic_counters = 0;
@@ -317,7 +317,7 @@ gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
* against the combined limit -- That's the behavior the spec
* requires.
*/
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
if (abs[i].size == 0)
continue;
@@ -354,19 +354,19 @@ gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
/* Check that they are within the supported limits. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
if (atomic_counters[i] > consts->Program[i].MaxAtomicCounters)
linker_error(prog, "Too many %s shader atomic counters",
_mesa_shader_stage_to_string(i));
if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
if (atomic_buffers[i] > consts->Program[i].MaxAtomicBuffers)
linker_error(prog, "Too many %s shader atomic counter buffers",
_mesa_shader_stage_to_string(i));
}
if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
if (total_atomic_counters > consts->MaxCombinedAtomicCounters)
linker_error(prog, "Too many combined atomic counters");
if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
if (total_atomic_buffers > consts->MaxCombinedAtomicBuffers)
linker_error(prog, "Too many combined atomic buffers");
ralloc_free(abs);

View File

@@ -621,7 +621,7 @@ gl_nir_link_spirv(struct gl_context *ctx, struct gl_shader_program *prog,
if (!gl_nir_link_uniforms(ctx, prog, options->fill_parameters))
return false;
gl_nir_link_assign_atomic_counter_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(&ctx->Const, prog);
gl_nir_link_assign_xfb_resources(ctx, prog);
return true;
@@ -687,8 +687,8 @@ gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
link_util_check_uniform_resources(&ctx->Const, prog);
link_util_check_subroutine_resources(prog);
check_image_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(ctx, prog);
gl_nir_link_check_atomic_counter_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(&ctx->Const, prog);
gl_nir_link_check_atomic_counter_resources(&ctx->Const, prog);
if (prog->data->LinkStatus == LINKING_FAILURE)
return false;

View File

@@ -29,6 +29,7 @@ extern "C" {
#endif
struct gl_context;
struct gl_constants;
struct gl_shader_program;
struct gl_nir_linker_options {
@@ -58,10 +59,10 @@ void nir_build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *prog,
bool rebuild_resourse_list);
void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_check_atomic_counter_resources(struct gl_context *ctx,
void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,

View File

@@ -147,12 +147,12 @@ namespace {
}
active_atomic_buffer *
find_active_atomic_counters(struct gl_context *ctx,
find_active_atomic_counters(const struct gl_constants *consts,
struct gl_shader_program *prog,
unsigned *num_buffers)
{
active_atomic_buffer *const buffers =
new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings];
new active_atomic_buffer[consts->MaxAtomicBufferBindings];
*num_buffers = 0;
@@ -173,7 +173,7 @@ namespace {
}
}
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
if (buffers[i].size == 0)
continue;
@@ -201,13 +201,13 @@ namespace {
}
void
link_assign_atomic_counter_resources(struct gl_context *ctx,
link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned num_buffers;
unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {};
active_atomic_buffer *abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
find_active_atomic_counters(consts, prog, &num_buffers);
prog->data->AtomicBuffers = rzalloc_array(prog->data, gl_active_atomic_buffer,
num_buffers);
@@ -215,7 +215,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
unsigned i = 0;
for (unsigned binding = 0;
binding < ctx->Const.MaxAtomicBufferBindings;
binding < consts->MaxAtomicBufferBindings;
binding++) {
/* If the binding was not used, skip.
@@ -300,12 +300,12 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
}
void
link_check_atomic_counter_resources(struct gl_context *ctx,
link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog)
{
unsigned num_buffers;
active_atomic_buffer *const abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
find_active_atomic_counters(consts, prog, &num_buffers);
unsigned atomic_counters[MESA_SHADER_STAGES] = {};
unsigned atomic_buffers[MESA_SHADER_STAGES] = {};
unsigned total_atomic_counters = 0;
@@ -316,7 +316,7 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
* against the combined limit -- That's the behavior the spec
* requires.
*/
for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) {
for (unsigned i = 0; i < consts->MaxAtomicBufferBindings; i++) {
if (abs[i].size == 0)
continue;
@@ -334,19 +334,19 @@ link_check_atomic_counter_resources(struct gl_context *ctx,
/* Check that they are within the supported limits. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (atomic_counters[i] > ctx->Const.Program[i].MaxAtomicCounters)
if (atomic_counters[i] > consts->Program[i].MaxAtomicCounters)
linker_error(prog, "Too many %s shader atomic counters",
_mesa_shader_stage_to_string(i));
if (atomic_buffers[i] > ctx->Const.Program[i].MaxAtomicBuffers)
if (atomic_buffers[i] > consts->Program[i].MaxAtomicBuffers)
linker_error(prog, "Too many %s shader atomic counter buffers",
_mesa_shader_stage_to_string(i));
}
if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters)
if (total_atomic_counters > consts->MaxCombinedAtomicCounters)
linker_error(prog, "Too many combined atomic counters");
if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers)
if (total_atomic_buffers > consts->MaxCombinedAtomicBuffers)
linker_error(prog, "Too many combined atomic buffers");
delete [] abs;

View File

@@ -4514,8 +4514,8 @@ link_and_validate_uniforms(struct gl_context *ctx,
link_util_check_uniform_resources(&ctx->Const, prog);
link_util_check_subroutine_resources(prog);
check_image_resources(ctx, prog);
link_assign_atomic_counter_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
link_assign_atomic_counter_resources(&ctx->Const, prog);
link_check_atomic_counter_resources(&ctx->Const, prog);
}
static bool

View File

@@ -83,11 +83,11 @@ validate_interstage_uniform_blocks(struct gl_shader_program *prog,
gl_linked_shader **stages);
extern void
link_assign_atomic_counter_resources(struct gl_context *ctx,
link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
extern void
link_check_atomic_counter_resources(struct gl_context *ctx,
link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);